I have scoured my archives, looked through everything I have, and have created a curated journey through an entire life's worth of digital creations, plus some sculptures.
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Cult of Ego was two different shows that I put together. As stated in my gallery of works video, these were a critique of the primacy of early social media self-focusing and promotion. These are extreme and iconoclastic dismantlings of the ego concept.
One show was up at the Firehouse Gallery in the mid-aughts, and the second show actually made it around to a few galleries in the 2010s.
When I did this first one, it was around the time that MySpace was actually hitting pretty damn big, before selfies were even considered a thing.
I had an idea. Why not overemphasize a representation of ego? It seemed pretty obvious this was going to become something, seeing how everybody was constantly self-promoting. Nobody knew exactly what it is that they were doing. But everybody was putting everything they had about who they were up on MySpace. Images, photos, artwork, songs, GIFs, you name it. Whatever MySpace would accept. It was the beginning of everything about 'me', all in one space. And with MySpace in particular, everyone picked the group of the top people who showed up in their collection of friends. This made for an interesting presentation of not only whatever you were representing as a part of your identity, but who you were connecting to that identity as well. Everything about this was the social media explosion of the ego.
As a side note: This is probably also the beginning or near the beginning of what led to the gig economy.
It was an interesting show. Everything was hung in kind of a nice way too, by chains, suspended off the gallery walls slightly on two wood strips. I distinctly remember hanging out during a house meeting in the front gallery at The Firehouse, while quite literally building my show by screwing together chains and wood hangar pieces, that was going to be hung on those walls that very night, and the next, for the next month.
Take a read through each one of the images and next section for more comments and a deeper context.
This was my first solo show at the Firehouse, and I wanted to do something slightly different. Largely when it came to presentation, which I'm a big fan of. I wanted a concept, something I hadn’t seen before.
I'm a big fan of the digital, so all the tags are binary. The titles themselves even are written out in binary. And the way it's hung, I was not liking the traditional method of a photo or an image in a glass frame with a mask cut to a 45-degree angle. It's a boring concept that I'd used previously that most people consider to be the high-end version of how one presents their works. I went a different route. I found a place that would do foam core poster prints. I used a matte coating to dim down on the shine, which inevitably led to slightly less detail, but that was inconsequential. Then I requested four grommets, one in each corner, so that I had a place to connect an S-hook. Next I purchased wood dowels, square ones, some eye hooks, some chain, and I formulated a chain suspension mounting system for the entire show. For all pieces except for the ones that were related to 'Static Insanity', I went with horizontal mounting with tension. It gave the best impressin of the pieces as floating.
I would screw one side into the wall first, then I would mount all four of the chains, crimp the S-hooksto the grommets on the piece art itself, and the secondary vertical piece of painted wood, and I would pull it tight. Then when it was pulled tight, drill into the wall straight through the mounting bracket (wood square dowel) to get my positioning, and then screw the secondary post in. There is a slight bit of sag, but it's very minimal, and I think the effect I was going for is quite excellent. The materials themselves dissalowed any more tension than they had without causing actual damage to the foam core. It looked as good as it could possibly look, considering.
This is still something I've never seen before and since, and I'd like to figure out an updated version of it. Same concept, still suspended and still hanging, but with some higher-end materials. Nonetheless, as my first gallery show at the Firehouse, a focus on the ridiculousness of ego focus. I thought this was elegant and quite tasteful, even given the subject matter and however much there was any kind of visceral offense from the images themselves.
Cult of Ego II, my side. Effectively, another variation of the first show. Skill level upped quite a bit. Not in every one of them, but I think the technique is much more refined and interesting. Still going for iconoclasm and intensity, or strange depth.
A lot of these pieces were created during an extremely intense period of time. I was going through a massive breakup with the person you'll see in the next section during the creation of quite a few of the pieces in this show overall, although I’d also been creating others for months. Life was intense, extremely outrageously intense at this point. Barely tolerable. It's not fun to be a person who has that kind of internal reaction. Emotions are not my favorite thing, never have been when they are this strong. And when I feel abandoned at that kind of level, it's existentially crippling. As you'll learn at a later point in this site, I have developed a number of survival strategies and processing mechanisms to cope with these things, as this level of intense emotion is not new for me, but while you're in the middle of it, it doesn't feel like anything you're doing is helping even slightly, outside of chemical help, which is only ever temporary and, more often than not, probably not the best idea for anything other than an extremely short stint. A few combinations of strategies did what they had to do to get me through this, including part of the process of creating some of these pieces of artworks, especially the ones that you might even feel have the most intense effect on what they bring out, and what you might find in them reflected in yourself, if it does that for you.
As before, read the comments in the photos for specific context and the story as they go.
Obsession may seem like a strong word, but it was the kind of word that 'we' had bantered around, half jokingly, half seriously. This relationship was kind of nuts, just like her, and I was unreasonably attracted to her at the time. My prefrontal cortex, my emotions, my subconscious mind, everything in me, was entirely hijacked by instinct and desire. It's not a place I want to ever be again. Not when it makes somebody (me) that unreasonably irrational.
While I appreciate having experienced what it's like to be so thoroughly driven by my baser self, and it, in effect, completely fogging up my capacity to see through the distortions that were apparent in every other respect. Unless what it is that is going to be the outcome is the best choice I’ve ever made, it is one of the most disempowering things I have ever experienced. The fight to gain back my fully reasonable and rational self took years. Considering how much I had come to depend on that part of myself to keep measured and mitigated my emotions, maintaining a kind of stoicism no matter what, while some of that remained regardless, enough of it was suppressed that it feels quite literally like you are under a spell... Which, in a sense, chemically, instinctively, you absolutely are.
However, as I have experienced at other points in my life, it does give a person, at least in my case, a ridiculous amount of energy that you need to do something with without exploding, erupting, going emotionally nuclear on everyone and everthing around you otherwise. That quite literally was not as option. And so I put a lot of that energy into artwork. To be fair, not every single one of these pieces was made when I was feeling that way (as with the other half). The first maybe four were during the relationship, and one further in the middle was at a time when we hooked up again and then 'broke up' again.
It's a strange thing to have these memories, but I think it's important not to hide from things like this and to be reminded of all of the things you went through in life, however much they may be embarrassing or overwhelming to look at again. This kind of thing needs to be able to be faced down, because it puts you in a position of far too much vulnerability, and it literally makes you make stupid, out-of-character decisions that go against who you are, and ultimately contribute to the failure of the thing you're in the middle of, while you're in the middle of it. If I had had my senses about me, I don't know that that would have saved anything so much as I would have had a lot more of the kind of understanding I would have needed to be the one to cut it off long before it degraded into something as damaging as it became.
Luckily, in my case, because of the way my survival strategy works, I've yet to experience trauma damage that persists in a way that has turned into a kind of sustained dysfunction that has disrupted my life chronically. I have always felt things far too intensely, and if I hadn't developed the kinds of strategies I did, I simply think that I would have been entirely non-functional as a human being. Instead of going down that path, I've learned to dismantle absolutely everything. This will be covered again in a few different ways throughout this website.
Yet again, look through each image, read the comment for more context.
This was a severely bizarre time of my life. I had just, relatively recently, gotten out the incredibly intense relationship illustrated above. As I've mentioned and will mention, one who was called 'Mecca' was someone who I felt a unnaturally severe attraction and attachment to. In my delusional efforts to try to reverse some of the failings, my impulse was to take the art that I had created, given the intense drive I had to be creative due to the loss, and after having all of it printed out (at an extremely high quality due to a connection I had as a resource at the time), and show it publicly. Some part of me believing that in doing so, and in her seeing it through whatever online grapevine (or my profile that perhaps she may have looked at, or not), it would somehow 'magically’, through the universe, give her some reason to want to re-engage. I'm quite literally not joking.
This story may look entirely different depending on circumstances, people, etc. With my previous major relationship, I think this would have likely worked. But that one's dead now, and had been for quite some time at this point. This was a person looking for specific things that I was not in a position to offer, even though I'm pretty convinced that what I did have to offer was a level of acceptance that she had never, ever experienced previously, which ironically and dysfunctionally, caused her a great deal of confusion and discomfort. If you've had experience with some types of mental illness, this may make sense to you. For most, it may seem completely backwards. It's not exactly simple to explain, and the point here is not to open up and expose everything about somebody else's life.
So, check out three (3) different samplings from four (4) different gallery shows that I put my work up at. There are other pieces that I showed as well, because I wasn't just working on artwork of her and myself for the Cult of Ego show. But check out what it looks like when an artist is in a very strangely desperate and kind of peaking as an artist that multiple galleries were interested in putting up art of on display on their walls. It's not something I can easily communicate the feeling of being desired by the arts community for art display, and also in what I can only describe as pretty much consistent and constant existential torment quite literally causing the feeling that every cell in my body wanted to leap outward at high velocity, close to 24 hours a day without literal exhaustion or chemical medicine to shut up at least a portion of the noise.
Strange things come from pain in life. This is a great showing of skill and radical emotion, and it seemed pretty clear that others saw and felt it as well. All of these galleries were in Phoenix, AZ.
I had this concept at one point to create a pseudonym, which I called 'Infinity Flame', and to only create abstract artwork. The idea was that I was thinking the stuff that I generally tend to create is a bit intense and dark, doesn't really have a lot of mass or commercial appeal. And that creating things that were more abstract and using textures I may or may not normally have tended to use might be more appealing, along with a pseudonym that wasn't representative of my normal identity, might be a vehicle towards a line of work that, if I put more attention into it and continued efforts along this line, had the potential of opening up, asking for higher prices, and potentially getting into more established and upscale galleries than one might normally find within the Phoenix art scene.
Ultimately, this is as far as I went with this project. Not that there's anything wrong with these. I just wasn't able to push an entire ghost version of myself to the forefront in order to become successful, because for me, that's a disingenuous way to exist. Now that I'm looking at them again, and probably knew as much then, these aren't exactly positive, although they are abstract. There's only really any direct symbology in the last one, and it'll be discussed in that one's comments. So, I'm not so sure I really achieved what I was going for.
However, I do like these, and I think they would look fantastic on a wall. Just not sure how many people would want to put them on theirs. Maybe I'll take this up again to do another series just to expand on this concept, except, of course, as myself. I've never actually shown these either, so it might make for an interesting gallery show to have... 4 more, nine total? Hmmm...
This is an interesting collection. All of these were made in the 90s, using Bryce 3D through 4D and various versions of Ray Dream Designer, two programs that ultimately, basically stopped existing, which is kind of disappointing.
I very much enjoyed the way Ray Dream Designer worked. In effect, it had three planes, and you could edit your 3D object by going to any one of those planes and altering different attributes on it. This was a novel approach to 3D design that I hadn't seen before and haven’t heard of since. I have yet to fully engage with newer 3D suites, but that's just a matter of sitting down and actually investing some time in learning a new system, as I do. The obvious choice would, of course, be Blender. So, hopefully, we'll see something coming from me at some point regarding these types of creations. I tend to forget how good they actually look and how readily they integrate in with 2D digital art (either as part of the source material used to texturize the objects within them, or as part of the overall piece of artwork they are used in). The only downside is that all of my Ray Dream Designer files, which hold this 3D information i’ve previously created, are no longer accessible. Although, if I'm lucky, I could see about opening them up in BBEdit and check to see if they actually contain any of that vector information, or potentially even find an older Mac and somebody who kept archives of this old software like I should have (since I had an amazing archive of old Mac software), and figure out how to trace the technology forward to the point it's at now where the files would be still usable. Or, I'll simply have to redesign all of them, build them all from scratch. To be honest, as a part of the practice of getting to know something along the lines of Blender now, that's probably the better path to take anyway.
Bryce on the other hand was just simply drop dead gorgeous. Plus, technically I could design things in Ray Dream Designer and bring those objects into Bryce and put them inside of, you know, a real world looking place. Yeah, I miss this kind of creation. I should definitely get back into it. To be fair to myself, I did introduce people to Bryce, and I showed them what it was that I was doing, and watched them attempt to create their own versions of 3D worlds. I even recently saw an episode of something from Corridor Crew, where they brought up an ancient version of Bryce to test the crew on, and see if anybody could grok the interface well enough to create something compelling. You know, honestly, most examples of what my friends did and a good amount of the people, even on the Corridor Crew, kind of came up with trash. I find this a bit confusing given the nature of how the interface was designed, because once you fully appreciate what it is that it's doing, you should be able to hone and craft things into anything you want, environmentally. Maybe it's the kind of thing that was just way too ahead of its time, and an interface which, in a sense, was too simple, if that's even a thing? I don't know. But I found it to be incredibly intuitive to use. And, as you'll see in this gallery (and as you already saw animated in the 'Gallery of Works' video, the very first video you saw on this website), I came up with quite a few worlds that are pretty fantastic.
All that said, this is what I came up with at that time overall in the 3D space, exploring building worlds, building symbols, creating spaces that I'd like to inhabit (in a fantastical way, obviously). Imagined worlds, but as something I could actually render. Is that not something most people do (imagine worlds)? Maybe that's just a dreamer type of thing, but it's kinda cool when you have the ability to actually produce some variation of what it is that you'd like to make into a real thing that can be visited, if only virtually. I gotta say, after all this time, I think these things have aged extremely well. Now you decide if you agree...
While there was chaos symbology in the previous gallery, in this next section we start with a lot of chaos symbol stuff, specifically, the development of the very first version of a chaos symbol I came up with entirely on my own. The one that was to be associated with, from then, and on forward, The Chaos System. The Chaos System in particular originally referred to, as you already know, the sound system that I bought from BASSBOSS when I got a little bit of early inheritance money (which I may not have mentioned). An amazing sound system comprised of four 18-inch subwoofers, each that could go down to 23 hertz, or 21 hertz in pairs. This symbol you'll see in the first gallery was the grill design that I came up with for the tops, and also eventually was added to the subs. The full story regarding that system and other things related to it will reveal itself fully on the audio page.
But in this section, we're going to look at the evolution of this symbol and the way that, with a lot of things that I create, how they evolve over time, how I iterate on them, and how I end up making many different kinds of treatments or expressions of the same idea. It's a practice I enjoy and I think is a useful skill building exercise, both as a part of my artwork, along with getting symbolic artwork out through a bunch of different interpretations. It simultaneously shows my skill and aesthetic interest and ability while simultaneously reinforcing the symbolic power of the thing that I've designed/created.
I iterated the design, and you'll go on a journey to check that out. I have lots of plans for The Chaos System. It's now also a custom GPT, which you'll read about in the AI section of the website, along with other things yet to be fully revealed. It's about how I think. Not just chaotically in the layman's definition, but pulling from the chaos to create order.
I'm a systems person, and I like to create. This sounds like a simple statement, but as I've mentioned and as will throughout all of this website be mentioned, this way of thinking is in everything I do. See if you notice it in the different things that are being written about as you continue on your journey.
So this is about the development of the symbol itself, iterating on the basic symbol with a few variations, and using it for events and using the symbology that was connected to the system itself (The Chaos System).
Then I continued to iterate the look and design years later with the last image in this particular gallery before two major jumps in its use elsewhere, one coming up in just a minute. Stay tuned in!
Chaos Circuit Eye, the newest incarnation of The Chaos System logo. It shouldn't take much effort to realize that what it is you're looking at in the center of this logo is, or is at least a version of, the same symbol/logo you were just looking at.
As this symbol has impressed itself on me, it very easily ended up being the new version of the symbol for The Chaos System. However, not the basic version of the central logo with the eye instead of the circle being the only difference, but the secondary version of it that you'll see as you progress through this gallery, that you might simply be able to spot right now, looking below. With this most recent base vector variation, all of the updates, the tentacles/circuit traces, the metaphors connected to what this symbol represents; consciousness, connectedness, networking, a life form physically reaching out in every direction, a kind of more-than-octopus, etc. This symbol to me has a living presence in pretty much every variation it is in, and the more I have worked it and done more treatments of it I’ve created, and found ways to express it, the more I have appreciated how it has done nothing but expressed more of itself and how much presence it really has, especially, as you'll see, when I had AI turn it to flesh.
This, this symbol means a lot to me now. It’s Powerful. It's my current representation for what I think The Chaos System is... A networked, connected, tentacled, reaching out system. It's organic, it's striking, and I've had a lot of fun developing all the variations of what this can look like and express as. It'll be curious to see how much further I go with this one.
Please read through the captions for each of the images to get all of the specific context necessary to see how the symbol has changed and evolved and adapted through all of the different versions in front of you.
I've touched on it a bit in the video page, and I'm touching on it a bit here, but everything about what this Custom GPT is capable of doing has only grown in capacity the more I have developed ideas about it, even in the development of the existence of this very website. This gallery isn't as much about what it does, but about how the logo looks, as a static object used to represent what it is. The properties it takes from The Chaos System, the very GPT I partnered with to create it, and where aspects of its logo were derived from, and how its inherent purpose and meaning are embedded in the logo itself.
From the beginning (zero) to the ending (omega) of this process, it will connect you (circuit traces/tentacles reaching out) with the ideas neccesary to give you the knowledge needed to build a Custom GPT for yourself. With help of course!
There will be a much deeper dive into the concepts that are built into the functionality of this custom GPT when you get to the AI page. So, please continue your journey and check out this simple reveal of these treatments of the static logo I created for it for now and as more is revealed, ideally these primers will seed enough into your brain that when it's time to go deep into this idea, it'll be far less intimidating to absorb what will be presented.
Logos are hard. Maybe some of the hardest things to come up with, design-wise, that there are. The most effective ones are the simplest ones. The ones that leave an impression, that take just a split second to recognize, and stick with you. The people who design some of the most iconic logos in the world are some of the most well-paid graphic designers and artists that have ever existed. I’m a slightly different kind of animal when it comes to approaching logo design.
I've tried making logos for other people when I didn't really fully grasp what they were trying to get across. I realized that I probably should take a bit of a different approach to understanding what it is that they're looking for. Kind of like something I have a knack for, and that's a counseling approach. Get them to talk, get them to dig deep into the meaning that they want. Get them to build all of the associations that what it is their business or idea is. And slowly begin to build a kind of map with words and whatever tools are necessary, and bring these ideas together until what the logo should be ends up emerging as a function of what that is attempting to communicate.
That said, these are all logos I made for my own projects. What I find most fascinating is that these didn't really take a lot of effort to build, conceptually. One was partially collaborative (the Pan’s Chaos logo), but because I was involved in that operation as a partner, and began as a close friend to them, I was able to kind of dig into the concept pretty readily and come up with something far better than I initially expected. With the first one, my own personal logo, in a way it's still my favorite. But it's pretty complicated. That may also be because it also represents the meaning of life, and a literal theory of everything, the idea of binary-association and chaos-theory.
But overall, I like logos & symbols and how they affect the human psyche. I like them as symbols for people or companies. And of course, in this gallery I'm only showing the most basic versions. This is just the stripped version of the logos (the word) in isolation, the basic premise, one color, to show the essential form every logo has to be able to exist in before any other representation of what it could end up being is created. You've already seen some of these. You will see the rest of these represented elsewhere, if not. I just wanted to put all of these together in their most basic form, in one place as well, because there's a different kind of significance in this kind of gallery.
These are in order chronologically, so you can see a kind of movement back and forth between simplicity and complexity. Will I make many more? I don't know. This is 30 years plus of logo creation. Maybe I'll try to take on building some for another person again and see if I'm successful next time. Or maybe I'll find other ventures or apps or nodes or projects for the various things that ideas like The Chaos System will end up needing as a part of itself. I'm certainly not closed to it...
One of the two main projects that I've used my audio system 'The Chaos system' for, is 'Operation Noise Toaster'. Meeting up with a couple of people in the community initially to discuss the idea, we decided to start a monthly event. The philosophy for me was that I wanted to be able to offer up to other people in the local arts community in Phoenix in general, the ability to play on one of the most impressive sound systems that they would ever get to access for live audio (I'm sure this is starting to sound familiar, as it was also stated in either one or two other ways on the video page. Well, this is an obvious reflection of that same sentiment related to the same event). As you now probably understand, It is important to me to be able to give back with the equipment that I have as much as use it for just myself.
In these galleries, we see the evolution of a very different kind of logo concept, something that certainly started far more complicated than I would have thought would normally make sense. However, a funny thing also can happen in logo development. As you put on more shows, as you develop more treatments of what that logo can look like, as you attempt to simplify it down to its most basic version, it begins to, in effect, build in its own sense and understanding into itself, because, as is especially the case here, it became a reflection of what the community was doing with the sound system itself and the logo is the reflection of that use.
It's an experimental noise event. We use the word toaster as a part of it, plus make it sound official and give it some chutzpah and oomph by attaching the word operation to the beginning of it. And then I go to work translating quite literally different elements of what the words are representing, noise and a toaster, and figuring out what that should look like. There are two galleries here. One is pretty small, but neat, and the other is an exercise in extreme treatment expression. You see if this logo ended up meeting up to the job it had or not, and judge that for yourself.
The Operation Noise Toaster logo. It's a strange one to try to figure out how to design. It was, as you can tell, very attractive to go as literally as possible. A toaster with toast made out of noise! But I knew eventually I would have to translate it into a one-color image because if a logo isn't reducible to one color, then it can't be used on all different kinds of print media. It's a literal fundamental requirement of any logo to pass this capacity test.
I'd say out of all the logos that you saw in the previous logo gallery, this one certainly pushes the boundaries a bit further than others for this reducibility. But ultimately, I think it ends up achieving the goal it was designed for.
So here's how my evolution went. This shorter gallery is just to show some of the basics of the logo evolution. It went pretty quickly, with the last couple in this gallery being a bit more playful and brining in external symbol presense it has to share space with, but I think they are actually the most representative of the feeling i was most looking for it to give me.
It should probably also be noted that there were actually quite a few other animation treatments that were done outside of the video and static ones you've already seen that were used on Facebook and in web design that aren't represented here. This is due to the fact that I think the basic premise and all of the ways that I went about expressing it were all effectively through the use of some kind of static, and repeatedly showing you various incarnations and formats for the same kind of expression would probably be more visually assaulting than it would be helpful in understanding the evolution of the design and its use.
In this gallery we have an ass-load (an officially recognized measurement, I assure you) of treatments of the logo. These are a mixture of whole show thumbnails and individual artist thumbnails. Any kind of aesthetic I was developing in my post-processing formulation for the video editing that I was doing to give my part creatively to the output for the show was then translated into a thumbnail for that event and for that artist or specific performace (if it was more that one artist).
I kept trying to do something different every time. Some of them are more hit, some of them are more miss, but it's pretty cool to see all the variations. Every one of these were created on an iPad Pro using Affinity Designer with or with the help of an Apple Pencil. I limited myself to that on purpose to learn something other than exclusively Photoshop. I'm mostly satisfied with the results. Let's see if you are.
As a note regarding the captions: Again, when it comes to the way that I develop processes for any given piece of work, or in this case, large set of treatments for the same logo, when I pull from my archives and bring up all of these variations, I have no way of telling you exactly what it was that I did to create any one of these. There certainly are obvious things that I could point out if I wanted to, but they're the same thing anyone who understands tools like Affinity Designer, Photoshop, Illustrator, Pixelmator, etc., understands about what you can do in most graphic design and illustration programs. That being the case, these all have the same exact comment repeated throughout all of them. I just don't see the point in trying to invent a different caption for each one when I would quite literally be pulling it out of nowhere, and it would do nothing in particular to help with a description of what exactly it is that I used to accomplish each of these looks. What might actually be more helpful is figuring out which event each one of these is associated with. That could be something I might throw into each caption at some point, but it's not currently in there.
The oldest of the chaos art. A lot of this gallery shows Photoshop work from way, way, way back in the day, 30 years ago plus. A lot of process and development photos I added into this one as well. I realized it would make more sense to see how I went from my simplistic understanding to more advanced layering and compositing. And there's a pretty big time span covered overall in all of these galleries, all the way up until the 2010s. So this is 30 years worth of chaos-based art that isn't thematically in a different section.
1. Out of the various forms of what people were into when it came to the idea of chaos, one quote I always liked, and what I like to call definition 1: You might say, is that chaos is "the vacant, unfathomable void from which everything arose". Basically, the primordial chaos that the universe was formed from, a creation space.
2. ,Of course Chaos Theory itself, which in this section I might call definition 2: What can effectively be described as a process whereby, in a universe with an arrow of time defined by the second law of thermodynamics and the fact that entropy is always increasing, chaos is an engine that can create complexity from that entropy engine and reformulate it into something, anything from weather to life itself. Because, as is understood in science, yes, in the overall system, entropy does and has to necessarily always increase inside of that greater system. However by borrowing energy from the greater system, you can create, in smaller systems using this fantastic capability of chaos, something which does not always increase in entropy. There is no contradiction here, overall entropy does exacctly what it must. There are the other more pop culture understandings as well, which I do appreciate, like the butterfly effect. Also, the simple scientific understanding of initial conditions and the complete impossibility to predict what the outcome will be. These are things that go towards creating a universe that isn't rigid and mechanistic, without any life or variation. It's something that nature itself found, that fully obeys the laws of physics, and yet is able to accomplish something seemingly completely improbable. It's an amazing idea.
3. Finally, what I’ve come to realize has greater importance to others than it has enough substance to me to be meaningful enough to care all that much about could called definition 3: Chaos Magick, is another one some are very into. I find that one a bit flippant and less than responsible than i’d prefer, I guess. A bit, I don't know. Non-committal. From what I gather, it makes a very different kind of reality claim, and that is that all belief is valid, and you can choose to inhabit whatever belief serves the purpose or serves a function to get you to whatever you need to understand about the nature of how to accomplish whatever purpose or task it is that you need to.
First of all, it ignores something fundamental about human nature. You can't halfway believe in something. Sure, you can be in the process of believing, but ultimately, if the function of a belief as expressed in Chaos Magick is that you're fully taking on "temporarily" the entirety of that belief in order to gain whatever power it's supposed to give you, then you necessarily, during that time period, must actually believe it, fully. I am absolutely not convinced any human is capable of such a thing. I'm not saying that they can't delude themselves into thinking they believe in it, or believe it enough. Maybe that's all that's required. Maybe that's as much as is necessary in order to engage in Chaos Magick. I don't know. It just feels and looks on the face of it to appear to be incoherent, honestly.
I've certainly had people who would really have preferred that I respected them for their engagement with Chaos Magick. Honestly, it kind of ended up doing the opposite. They were making claims about their own capabilities that I just don't think they were capable of (and not because them specifically, because human nature regarding how belief actually works), even if they had convinced themselves they were. That's a difficult thing for me to respect. And it's kind of made me, while maybe fascinated with the idea, never really interested in engaging with it beyond an aesthetic.
I also happen to not be a very big fan of belief itself. That includes ideology, religion, hard political affiliation, basically attachment to any rigid kind of worldview that excludes other ways of understanding reality for the sake of the belief itself. While, when it comes to in-group connection, it can act to increase survival probability within a group that has specific beliefs. In general, when that isn't necessary, the only thing I find that it really does for a human is fool them into thinking the world is something that it isn't. Yet, you know, on an entirely different level, that in and of itself can act as a security blanket against uncertainty and the cruel reality of the universe and what it is.
Regardless, it is not representative of what is actually the case, and I don't know how to connect myself with something like that anymore. I've spent way too much time in my life, because of my own necessary survival strategy that I had to develop entirely independently, that these kinds of ideas never ended up actually being useful in reconstructing what I needed to after going through the dismantling that I had to in order to survive the previous experiences that I'd been through. Delusion always ends up leading to the creation of new false truths that end up falling apart and causing more trauma. The ultimate way around this is to avoid anything that attempts to veer in any kind of a direction towards preference instead of reality. Even though I'm painfully aware that reality itself is not something directly or fully accessible to us as humans. The pursuit of it and the tools that I've developed because of that pursuit are the only 100% reliable way that I've been able to repeatedly use the same survival strategy and not just dig myself back into the same holes over and over again.
~
Either way in general, the idea of “Chaos” as a concept, has stuck with me, and has been something I have attached myself to symbolically and express as a part of myself and my identity through much of my art. I think partially even as a minor filter.
Ideas like Chaos Theory really lent themselves to understanding how complexity in the universe arises, how entropy and equilibrium and the heat death of the universe and that ultimate fate, and the energy created by it, are what chaos uses to create complex systems and life as we know it. When you really dig into chaos, and you're not just stuck with the layman's view, it's something that you can go very deep with, and it can explain a lot about the universe around you.
And with all that ridiculous definitioning aside, let's move into how I've used this symbol in quite a lot of the artwork that I've created over the years...
This first chaos gallery shows mostly early works, with one from relatively recently (as in out of place technically), in a place that thematically doesn't really belong anywhere else. I mean, I could have put all those jester ones in their own series, but since I don't have the copyright on that, I didn't think that was appropriate. And this particular chaos symbol, up until the last two, isn't one that I came up with the original design for, but I did use it for a long time. As you can see in the penultimate one, that is one of the symbols you saw in my first logo. And in the last one, that's a symbol that will be upcoming. Lots of development, how to put versions of the symbology in different pieces and give the imagery some impact. I think it's a pretty powerful symbol with a lot of meaning and power.
binary-chaos. Short for binary-association & chaos-theory. My theory of everything. A positive and negative symbol, an infinity symbol, a double pentagram, and a chaos star around the that, with the minor arrows as the astrological signs for the gender binary (a real and fundamental aspect of what it means to understand basic truth regarding the nature of the human animal). Actually, you'll notice in the early ones, they were all arrows, but I realized if I was going to fully pull off the duality aspect that I was going for, and I was going continue to go with a ring in those arrows, it would make sense to find some kind of symbology that would represent the idea much more specifically, and so that got developed and borrowed the obvious symbol from western astrology (not because I believe in it, because it’s a useful symbol). And these are four versions, developed through skill and time. The progression is in order, and even the earliest one I still think looks interesting and holds up to scrutiny.
What does this symbol actually mean? As far as I can tell, there is nothing I have found in the universe that this symbol cannot describe. It's the idea that using the concept of binary forces and chaos theory, everything that exists in the universe, every way it exists, every way it connects, every way it interacts, every way it creates, every way it destroys, can all be understood as binary-association & chaos-theory.
I'd have to go through a relatively long philosophical and scientific talk with someone in person to dig into the details of that in a way that can if successful break a persons grip on reality (at least temporarily). But let's just say, at the core of it was a strange revelation about the idea that the universe itself exists in a state between nothing and something, existence and non-existence, and that this tension itself is what makes all of existence possible. Not only possible, but that every possible thing that can happen has to happen. In effect, the universe we are in now is what happens when all of the possibilities that cancel each other out are eliminated and we're left with the remainder. So you can see, there's a lot embedded in this symbol.
Will I ever attempt to fully de-abstract the nature of this idea? I don't know really, because theories of everything end up being pretty much unfalsifiable, and therefore, not exactly usable in real life. So, I don't really need it to be understood at that level. It's not a belief system that I constantly attach myself to and re-acknowledge whenever I need to find security about my place in the universe. It's just an understanding I came to at one point that completely shattered what the entire universe was for me, and allowed for a complete rebuilding of everything I had ever understood previously. I'd say that is an incredibly impactful thing to have happen to anyone. This is what that symbol looks like...
The thing that inspired me to learn how to use Ray Dream Designer back in the day was a desire to build a 3D chaos symbol out of the version of the symbol that I learned how to make from a friend. And so, I did. And this is it. I've used these in a number of other pieces of artwork, as you've seen already in the 3D section, and actually in the next gallery as well. And it'll be in yet another.
At a later point, I even made a variation of this into two different sculptures and brought the concept into the real world. It's quite an object. You’ll see what I mean later.
A strange exploration. Pretty dark themes. Nuclear energy, radiation, mutation, chaos, death. Infinity symbols (one of my other favorite symbols along with the number 8, for obvious reasons). And the ubiquitous cloud texture that I am a fan of using because of its organic nature. I even used it in some of the videos that you’ve already seen in that area of the site.
But this one in particular, after I'd created the original, I always wanted to, when I had the capability, to build a newer version at a much higher quality level and literal size. I did. I talk more about that in the comments of each image.
This updated version, or one of the variations I did of it, also showed up in a gallery previously as part of one of my shows during the time when I was putting my art in a number of galleries, along with the Cult of Ego II pieces...
So the full story of the development of this particular logo... When I got The Chaos System sound system initially, my friend Joe wanted to partner up with me to create a production company called Pan Productions. And as with any company, one wants to have a respectable logo. As at the core of this company was 'The Chaos System', it only made sense to integrate The Chaos System logo into the logo of this company as well. Joe was a big fan of the god Pan, he even went by the nickname Dagger Pan. And so I wanted to come up with a version of a logo that added in the attributes and symbology of the Pan concept as how the logo was designed.
It's strange. I wouldn't have really thought that I would have come up with something like this as easily as I did. But it just felt right, made sense, and here it is. You’ve already experienced an animated version of this same logo on the Video page.
A note about the cat's eye... I really wanted to go with a goat's eye because that is what the god Pan, represents: A humanoid goat man-god. But try to take a look at a goat's eye and tell me how you would represent that in a one-color graphic. It's an amorphous rectangle. It really doesn't have much of a shape, and therefore not much of an impact as far as logos go. So I proposed the idea of using the cat's eye instead. A universally appreciated pupil shape that's incredibly simple, yet impactful and symbolically much more powerful. He was okay with my reasoning. And this is, ultimately, what it was that I ended up creating. An attempt to represent all of the attributes I thought were connected to the idea of the god Pan, plus The Chaos System logo, and a variation on what kind of eye this incarnation was going to have.
I think it not only makes this logo impactful, just as with Chaos Circuit Eye, the newest version of The Chaos System logo, it also gives life to this logo. It makes it feel like it has real presence. And that is not an easy thing to accomplish in a logo. You probably now also understand why I carried that cat eye backward into the Chaos System logo itself in its newest incarnation. Because in combination with those tentacles, or circuit traces, depending on how one wants to interpret it, it has that same kind of presence. It's looking at you.
You may also be wondering why it's now called Pan's Chaos. I think I mentioned some of this in the comments of these images, but it was changed after Joe died a couple years ago. It was a concept that him and I talked about for how to do performance, how to bring bands together. And to me it felt more appropriate, and I have plans for it in the future which you can read a bit about in the PDF you'll find on the audio page...
Here we have the photo documentation from the different events that were put on with The Chaos System as a part of 'Pan Productions'. Many different types of events at different places. This was way in the beginning, first experiences. Some of these are the very first show that we ever did with this system. Definitely holds a lot of memories there.
And Joe, as I think I mentioned, who was my partner and is in a few of these photos with the Pan's Chaos logo on a red t-shirt, has (as mentioned) died and left a big hole in my life. But these are fantastic memories, and I'm glad to be offering them up to show the world.
For now, I won't be commenting on each individual photo, as there's a lot to comment on. But I may at some point begin filling them in. Click anywhere on the bar below to open up and view the gallery.
©haos Gallery represents one of the most amazing, intense, and insane experiences I've had in my life, largely centered around the same relationship mentioned before with the one in the Cult of Ego 'Obsession' gallery. You've already seen both of these logos in their most basic form in the logo section as well. Now we'll see how I decided to interpret and treat these in different ways for this logo. Otherwise, this section is a mixture of a number of things that were developed graphically and photographically for ©haos, the gallery, with some other information as well.
An interesting lesson that I learned with this experiment as well was not to use things like a copyright symbol as a part of your name/logo, because it's incredibly difficult to type out, and search engines don't see it. While I thought it was clever at the time, and still do to a degree, it wasn't as prudent as one would want it to be. It defeated a lot of things that would have been helpful otherwise. I think in a lot of things, we just started spelling it normally so it would show up more easily and be searchable. But hey, experiment. See what hits the wall. Throw away what doesn’t stick. Or at least modify so that it’s not just stupid 😉.
What can I say? Moving from The Firehouse and opening one's own gallery in and of itself is kind of a big deal. Booking bands, having full art shows every month, all kinds of separate parties. Organizing and running all of it ourselves (mostly me). It was very fun, very intense, and a weird time that is going to basically be impossible to forget.
All the treatments of the ©haos Gallery logo. A fun one to make. I even did a giant stencil of it on the side of the gallery of the basic version, painted in glow-in-the-dark paint, with a blacklight hung up above it. And I put a sign up front, made out of wood, cut out with glow-in-the-dark paint, painted all on the inside of it, with black lights in it. It was actually kind of subtle, but very cool looking.
Most of these have their own stories behind them. So, check out the images and see what they have to say in the captions they contain...
Not a huge amount to say here, but these are the business cards of the two who ended up being the primaries, definitely the more dominant partners of the gallery, and some of the design work that I did. I'd still rock a business card that looks like this, although I would probably have The Chaos System logo instead. But who knows? It's still my logo. It's still pretty cool. I don’t hate anything about it.
©haos was in downtown Phoenix right in the Arts District, right below 5th Street and off to the side, with an empty lot between us. And right across the lot was the very popular coffee shop and collective space called Conspire. At one point, Conspire had acquired a bunch of cardboard boxes full of 10 & 12-inch records that they were just giving away. So I grabbed a bunch of them, and we came up with the concept for a show, where we put out a call on Facebook to a bunch of artists in the community and said, hey, come by, pick up an album, and put some art on it, whatever kind you want. This is that entire show.
Initially, I was only going to show the three pieces that I created for the show. But my body of work is to show what I've done creatively through art and graphic design expression, and the presentation here for this gallery show that we put together is something that I put together and designed, including digitally cutting out every single vinyl piece that was submitted to be put in the show, which was not easy in every case. So have a look at a collection of artwork made by many different artists, all presented in a format I designed as a presentation for all of their works to be visible online. So what this really shows off is a combination of my promotional skills in presenting for the art space that we had established, photography and capturing the artwork in as archival a way as I could at the time, plus my Photoshop skills cutting out the pieces so they could be presented to the public in an online gallery for those who weren’t local or couldn’t get to the gallery for the show.
The vinyl show was a very cool one, a cool idea, and I think we had some pretty awesome submissions. Some are better than others, but I'm not going to say which are which. I will say though that other than mine, because whether it's weird or not, I like what I make the most. I also really enjoy that somebody thought to make the spider adapter for a 45 out of a 12-inch record. Not only that, but made two of them. That's pretty freaking rad. There are others I like most as well, but I’m not here to create a bias tier list, so i’m not expressing any more opinions outside of what you’ll find in the comments of each piece’s caption.
This was the print collateral for the gallery. Primarily black and white, so that things are cheap to print, and so that you can print on colored paper. I think I was still developing a sense of what I wanted things to look like for a space that was mine, since, up until this point, pretty much everything I had been involved with was already branded and designed to some degree by other people, or I had worked for companies doing graphic design, which obviously means that I'm building artwork for clients.
This is the first art space that was really 'mine'. Of course, as a part of a partnership, but still mine. So, the expression of design changes over time, and when it comes to the detail and refinement in the design, it expresses differently when it really is mine. I absolutely swear when I started that sentence I had no intention of it rhyming that way. I don't know if it's a good thing or not, but now you're stuck with that.
It's basic, it's informational, it's clean. I think I'm a better designer now, but I still like and fully appreciate where I was at when I designed it.
So this is a gallery of some of the construction of me putting together a sign for ©haos (that I breifly mentioned elswhere in this section overall). Technically speaking, this wasn't legal to do, as Phoenix has quite strict sign laws. So, in order to avoid any problems, I built it to be a bit understated, yet still distinct. It was only hung, so no permanent mounting, and using black lights and a fluorescently responsive backdrop meant that it wasn't going to attract too much attention. We wanted a sign for the place of some sort, so this is what I ended up putting together. I quite like the way it came out.
It was not very bright, but I don't think it needed to be. This is when social media really started taking off, and I was promoting the hell out of this gallery with tons of documenting and posting on Facebook. We never had any problems keeping the place busy, so whether or not the sign actually had anything to do with that or not is kind of irrelevant.
Anyway, check out the short little process gallery here of me constructing a sign for my awesome gallery that I ran with a couple of other weirdos at around the year 2009.
In a completely random order, here are photographic highlights from my time running, curating, organizing, and doing everything that I had to do with ©haos Gallery. As you can see, we had plenty of visitors. It was quite the social hub for a while. There are too many photos, at least initially, to comment on, so, what you see is what you get for the moment. Deal with it. Somehow I don't think it's going to put you in a bad place, so I think we're still gonna be okay.
It's more than likely that all of these photos at one point did exist online in one of my pages that had originally been associated with this gallery. Due to personal reasons, I ended up stripping out a lot of the content associated with this gallery because of the association it had with the aforementioned person, of course named 'Mecca'. And so while some of them may still exist on that page, this really is the best place to find all of the event photos associated with my time running this amazing gallery and experience.
Click on the accordion below to open up the gallery 😜.
We often had group shows when I was living at The Firehouse, where the residents would put in their artwork, if they wanted to. You aren't always able to find other artists to come in, although often you can, but even then sometimes shows were reserved for us (the residents), which makes sense as kind of a fringe benefit of being a resident at a collective living space, gallery, performance venue, and store.
This is one I did, one series I did, of most of my roommates, with the last one being me.
As will, I'm sure, become more clear as you journey through the different galleries on this Design page, I am quite the fan of the use of halftones. I love how they work as a visual phenomena, and I've found many ways of bringing them into various pieces of art. I would tend to think the first place you saw this was in the Cult of Ego gallery, especially in the Obsession section. Regardless, it shows up everywhere.
Check out the comments for more specificity regarding each piece...
This section is basically where I'm putting all of the artwork that I don't really feel needs its own category. Some of the symbology will be in here that's in other sections. Some of it isn't. It's from all the way back in the 90s through till close to now. They all have their own story, and there's comments to read on all of them. But it's kind of a little mini-anthology, a progression through time. I split it up by ages, so to speak, which makes it interesting to see how different styles evolved and changed.
When I look at my own artwork, if I saw a lot of these pieces individually and at different times, and I didn't know who the artist was, I don't know that I would know that it was the same artist making all of them. I don't know that they have a feel or an identifiable style in that way. But when I look at all of them together, it does look like there's something about them that makes sense together. Maybe I'm just saying that because it's my work. I don't know.
What I can say is that with all of the artwork in this webpage, I don't really see much of anything like any of it out in the world. It's not that I think I'm special. I just think whatever techniques I've developed through self-teaching, through developing my own systems, through understanding how programs work, and how to dismantle imagery, iconography, people, objects, whatever it is, it's an interesting style. Or set of styles, whatever you want to call it.
I've also heard some people say that it's weird to like your own creations, I think in reference to music in particular. But I think that's ridiculously absurd. Isn't it the case that people make music that they would want to hear? I mean, I guess if you're purely commercial, that's not what you do. But that's always what I've done. I don't think I know what it means to create personal artwork only for other people, and do it in a way that I don't find attractive, therefore, outside of my aesthetic or style, that seems nonsensical and idiotic. So, this is what I've done, and the exact effort in the creation of every single one of these was to create something that I liked...
My early works. More examples. Still figuring out how to express the intensity that I'd always felt. Figuring out what symbology and iconography feels the most intense, gives the biggest impression, speaks the loudest, and trying to learn how to do it in the most refined way possible.
The earlier works, I still find pretty good. They were all, for the most part, on monitors no bigger than 832 by 624 pixels at the most. So I've had to upscale them to use them on modern systems, but it's still very much my aesthetic, and the upscaling, I don't think, did anything to destroy how the originals actually looked. I should know. I was the one that created them.
See what you think, read the comments...
Everything in this gallery is delineated by a move and completely different environments and multiple stages of different people, relationships, and things to say. I think my techniques are a lot more refined at this point. Some more basic and low res with the first one. But I'm still building a digital art/design language, as I don't think I'll ever not be doing.
It's all pretty full of expression and intensity. Read the comments for that deeper context connection with my inner artistic self...
And yet again, this represents an entirely different environment. Still in Phoenix, but not Phoenix the city. Living with somebody else, and having very different experiences outside of the arts community, developing different ideas.
It feels a little bit more random, but I think it's because I'm growing more, reaching out into different streams of consciousness and thinking, appreciating other systems, and developing my understanding of who I am in a bit more of a mature way. Don't worry. Disaster ends up hitting and screwing everything completely up. But, there is an incredible amount of value to be pulled from this phase of life as well. It was as good as any other time that was good.
As always, comments give you the context. Thumbnails leave you empty. As with all the others, click into the gallery. Activate the lightbox. Go deeper. It aligns more with who you are at a core level...
Of course we need the obligatory professional work section, as this is my personal website and the design area of it. It is apparently essential to represent what you've done when working for other people, which makes sense. Kinda. It is important to show how I can translate what other people want into the design languages I've learned. So, that’s good enough I think to justify actually putting this section in.
This as well is broken up through different time periods progressively. So, check it out. It's certainly not extensive, but honestly, a lot of the stuff, while fine, I don't think really represents what I'm capable of as well as my own work does. Some of it as well is perfectly fine.
This would be the few things that I have from what is, I guess, the 90s, effectively. Early development of my understanding in Photoshop and a little bit of Bryce 3D. It's a little bit more rudimentary, but part of what this site is for is to show how I've progressed, not just where I am.
Homes & Land Magazine of Scottsdale & Phoenix. I worked there for, I don't know, three or four years. Technically, I was with the boss's daughter. So I kind of had an in when I had need of a job after having an issue at a previous one that wasn't creative. It was my first fully professional 'graphic design' job. I even made it up to the position of "Art Director” (I probably can't prove it though, because I didn't keep copies of the magazines that were printed with my name and that title. So, you'll just have to believe me on this one. It is true though.) Imagine that. Why? Because I have a knack for understanding how systems work. And when you're working for a magazine, you are working with a whole system of a bunch of different parts that are all trying to run and work together and mesh into a final product. The way all of that connects and works was no issue for the way that my brain connects and works.
These were all done in Quark XPress, not Photoshop. Not just, that doesn't mean I didn't use Photoshop for some design, but, especially the real estate layouts, were all done in Quark. They used automation software, and all of the resources would be stored separately from the design files. If you're familiar with magazine publishing, you know what I'm talking about. Right before we would go to print, we would run everything through a preflight check, and it would make sure all the graphical resources were available, all the right resolution, at the right size & color profile for print, fonts were where they should be for embedding, and do whatever final filters and effects that they thought appropriate for sending it to print at corporate before it left and went off to the printers. This is a small selection of some of the different advertisements and designs that I developed.
One thing which I think is quite interesting to note for anybody who's curious about how I work, at one point when I had taken over the position of Art Director, Homes & Land, the main company, had switched over to new production software. As the current Art Director I was flown out to their training headquarters, and I learned how to use that software within about four hours. They had allocated, I think, three whole days. The guy was quite impressed. But this is what I do. We took the opportunity to watch the most recent Macworld that was streaming on video to see what was happening with Apple announcements at the time. It was fun.
Things did end up going weird at the job, though, exactly for the reason that I was with the boss's daughter. Another lesson learned. I ended up moving on to the next company relatively soon after.
Sensible Minds was a print broker in Tempe, Arizona, right on Mill Street. I was not technically hired to do graphic design, which initially put me off. I was hired as the Production Manager. Ultimately, I'm glad that's the position I had. I think it fit me a lot better.
It wasn't actually until developing this website and thinking about the history of my résumé that I actually understood why they hired me for the position that they did. And it's because of the main tagline that for many years I had continued to put in to my resume, which was for it to say, eventually as the very first thing:
"Main qualification is the ability to learn and adapt to any and all computer platforms and programs.
High proficiency and efficiency learning and working with new equipment, machines, and programs."
I then go on to list various other skills and abilities that I have that are more specific and concrete. But what became clear to me when thinking about this was that they actually hired me for what it was I said I was good at. And I just simply didn't fully appreciate that that was the case at the time. I didn't even really understand why they wanted me to be, instead of a graphic artist or something like an Art Director, the Production Manager. But as I learned more about the job, and I think about it now, and as I'm about to describe, it was absolutely the job I should have been hired for, and the one that I'm absolutely exactly the right person to hire for.
One thing I have to be very upfront about, I do not like designing on time pressure. I can do it, but it is not how I work at my best. The best designs I come up with are intuitive, and I kind of find the design over time, exploratorily. And yeah, it's just, it's not something that I'm attuned to. But my role as the production manager was very different.
My job was to take whatever was being created by the art department, and format it for whatever press we were sending it to. As a print broker, we printed on everything. Pens, shirts, all kinds of print collateral, posters, whatever. I called up all of the different companies that had the presses and the equipment to do that printing, and figured out exactly how they wanted every piece of art formatted. What kind of color profiles, what kind of separations. It was quite the learning experience. It's like learning how to format artwork for twenty different industries all in the same job.
As far as the kind of position that one would want to have in a company with those specific attributes, it does make sense that that's based on exactly what it was that I said at the very top of my résumé, the position that they asked me to come in and interview for. The fact that I didn't fully understand why they called me in for that, or what it was that made them think that it made sense to, didn't seem to matter. I got hired and stayed on until I chose to leave. It wasn't because of the job becoming boring or anything like that. I just realized there wasn't really any upward mobility left in the company, and in order to actually increase my income in some kind of meaningful way in a similar field, I would end up having to switch to another company.
Even with the responsibilities of my Production Manager job, I did find actual time to do some design, and this is a selection of those. You can check the comments in each to get a feel for what I think of them.
While I was working at Homes & Land magazine, I had moved into The Firehouse, and then lost my job at Homes & Land magazine, and started working at Sensible Minds. So this section would overlap with the previous 2 in some ways.
This is an arts collective, and it's full of artists. Funny enough, not very many of them are actually graphic artists. And also interestingly, most graphic artists don't make artwork you would show in a gallery, which I find bizarre. They are not creating anything for themselves… … That. I. Don’t. Get At. All.
Anyway, as a part of the collective, we would start our own events, and I figured I understood graphic design well enough. And like with ©haos Gallery, which you saw previously, which technically happened after this, these are all also effectively monochrome in order to make printing cheap. For the most part, these are all broken up into regular events and a movie night.
The movie night was started by me and one other person, and every month we would pick different movies. The designs don't alter too much, but what this does, is give you a sense of the kind of culture that I was around, experiencing, and also proactively creating. The design is what it is, but it's kind of ancillary to my life experience there. One of the things I'm trying to get across in these galleries is who I am, the story behind things. So I thought it made sense to show these ads for The Firehouse. It shows how I was using the skills that I had developed through time and the past two jobs I had just gone through, applying those understandings now to the creation and development of an active arts scene in Phoenix, more specifically to one of the most notorious and well-known art spaces in the entire district, which is, of course, The Firehouse.
Check out the movies and what the events were about as well, in the image comments. You might just be a bit entertained...
While being a part of the arts, I also occasionally did design work for other people outside of The Firehouse or ©haos Gallery or whatever other thing I was involved with. Here are a few examples. Kind of a random assortment, all with their own stories. Designs that I think are pretty decent and worth showing.
This was a strange opportunity that I had while living at The Firehouse. My mom hooked me up with this guy who owned a stupidly expensive, extremely high-end art scanner and some very high-end printers. So I dropped the job I had doing photo editing for a youth sports company and that i’d developed a Photoshop Actions based workflow for that entirely replaced the commercial solution they had used for years up till the time I replaced it, and tried to do what I could to help this guy I’d just been introduced to by my mom, and attempted to help him build a bit of a business. I think I was under the impression he knew what he was doing quite a bit more than he did, in a business sense.
How often do you think when you're introduced to someone with equipment that's at that kind of high-end level, that they don't actually know how to successfully run their own business? Well, in quick order, I ended up discovering why this was the case.
It ended up being apparent he was also a particular kind of neurodivergent that made keeping clients a bit difficult, as he would talk far too much and take up far too much time, not getting anywhere near as much done as could be done. Simultaneously, (And of course this one gets to now jump right into this exact other issue, right at this exact time, with this exact opportunity after having just left a previous job, and these exact problems.) I was also still dealing with my breakup with Mecca, the one in the Cult of Ego series, and mentioned elsewhere.
Working with Matt as a part of Druidian Archival Service was not a negative experience. He is, as far as I can tell, an absolutely ethical person. His intentions were absolutely top-notch. His skills were great, and I know this because he taught them to me, and I quite literally used them to run all of this ridiculously expensive equipment successfully. So, more than anything, this was one of many strange experiences that I've had with different people who have different neurotypical expressions.
The thing I was really hoping is that what would end up being the fruit of this new partnership would have been something quite lucrative, as it, at the time, would probably actually have put me in a position that very well could have changed the nature of my relationship with this 'woman'. At this point in my life, I'm kind of glad Matt wasn't aware of how difficult he is to actually work with, because if we had been successful, I think I might have ended up severely screwing my life up, far worse than it had been, because of that toxic connection with my ex.
So, we live and we learn from all of these experiences. I have carried through from then on, every different neurotype I have had any kind of meaningful long-term communication or relationships with, and there's always something entirely different about all of them. I am, in fact, also one of them, self-described, and not nearly as dysfunctional as many, although I can't always say that I would have claimed that part.
Either way, this is definitely the most impressive art scanner I've ever experienced, and although I'm not the kind of artist that would generally benefit directly from this kind of scanner. I did find some interesting uses for it. However, when it came to the printers, those were industry top of the line large format beasts. My Cult of Ego II show, plus a couple of other prints, never would have happened without this connection.
Ultimately what happened with this relationship is that, while I was able to more mostly tolerate his extreme neurodivergence and OCD, it was quite stressful. And, as I am also my own version of such a thing as well (not the same expression at all), and had been going through an ongoing, overwhelming part of a relationship that effectively temporarily destroyed me for a few years, of which this was technically a part of the beginning of, the behaviors that I had, that I resorted to in order to cope, while not actually detracting from what was possible for us to build in reality, ended up being too much for him to want to deal with. Now there is a reversal of issues for you.
I don't believe the business progressed beyond that point. But that's not necessarily because what we tried to build didn't work. He also had other major life changes happen to him, like his father dying, which was, to be honest, both a major negative and a positive. And I mean emotionally, and then financially. So, if he wasn't able to figure it out, maybe he's just waiting for the right time to try again. He certainly doesn't need to do it.
I should say he still attempts to maintain a friendship. I find it difficult to reciprocate, more often than just a bit here and there. It's just a lot to take, and I'm not in the same place I was. Maybe when I don't have so much focus on other things, I'll attempt to reciprocate a bit more. Who knows.
This is the only place these ones made sense for me to put them in. I comment a bit on that in the image comments. These are all the things that I've designed for promotion of my own things or things I wanted to sell. I guess you could say the aesthetic that I would go with for print collateral, for art or material goods. This is absolutely an expression of how I presented myself professionally. And so, along with the sales listings, I think this is and are multiple aesthetics that are definitely aligned with what I would use when it comes to professional expression.
To be honest, two of the gallery show ones and one of the poster ones, are so on point with the kind of design that I like that it's ridiculous. Check them out. More details in the comments.
Designing an Economic Ecology for an Arts Community
In 2011, after roughly six years embedded in Phoenix’s arts community, I developed Black & White Arts as the final project for a business class I was taking while reconsidering my own relationship with money, business, and economic stability. The class gave me useful formal structure and, more importantly, a teacher who encouraged me to take the project seriously. But the system itself came from somewhere else: years spent inside the community, watching artists, galleries, small businesses, cultural organizations, and the surrounding city interact—and watching the same vulnerabilities repeatedly threaten the culture they collectively produced.
There was also a much more personal source of pressure behind it. I was in a relationship that mattered enormously to me (and was still in a stable place. mostly), and I believed that becoming more economically capable—and proving to myself that I could build something genuinely viable—would help stabilize the future I imagined with that person (to be blunt, the same person I now realize would have caused far more damage if I had been successful in this venture. you know who I mean). At the same time, she was deeply connected to the same arts community I cared about. Those motivations converged. Rather than solve only for myself, I attempted to solve for the surrounding community as well.
What came out was not really a plan for a single business.
It was an attempt to design an economic ecology.
The model begins with individual artists and asks how shared infrastructure could reduce the cost and difficulty of producing, documenting, reproducing, marketing, distributing, and selling their work. From there, it expands outward: specialized services become businesses; businesses support additional businesses; shared resources reduce duplicated overhead; different components develop according to different scaling requirements; and the resulting network creates multiple paths through which economic activity can circulate back into the community. Eventually, the structure expands beyond the original locality through a replication and franchise model rather than requiring every function to grow as one centralized organization.
One principle buried inside the document now reads almost like an early statement of something I would spend years learning to describe more explicitly:
Failure of a part does not hurt the whole, and being a part of the whole reduces the likelihood of failure.
I did not have my later vocabulary for distributed systems, nodes, fault tolerance, dependency reduction, or boundary conditions. But the operational instinct was already there. Different components were allowed to remain distinct because they performed different functions. Failure was meant to remain local. Strength came from relationships between participants rather than from making every participant dependent upon a central authority.
Looking at the document now, I recognize something else I could not have articulated in 2011. Much of my own survival strategy had developed through a similar operation: when something was overwhelming, dismantle it; determine what the individual pieces actually do; map their relationships; identify where power and vulnerability really exist; and rearrange those relationships until the whole becomes more survivable.
Black & White Arts appears to be that same operation externalized into a community-scale problem.
Instead of asking only how an individual survives instability, I was asking how an arts culture could become less vulnerable to it. Economic precarity, fragmented resources, unstable businesses, disappearing spaces, limited access to professional infrastructure, and dependence on forces outside the community became components that could be mapped and reorganized. The objective was not simply to make artists richer. It was to change the surrounding conditions so that individual fragility was less capable of destroying the people—and therefore the culture—inside the system.
Where the Model Broke
I originally understood the project’s failure primarily through the resistance I encountered trying to deploy it. With distance, I think the more interesting failure occurred one layer deeper.
Individual artists were not the problem. Some understood the model immediately. Some wanted to participate. Even people whose politics made them deeply suspicious of conventional capitalism could understand, through conversation, that the structure was designed to increase artist agency rather than remove it. I deliberately approached artists first partly because I already understood that broader adoption would be difficult to potentially entirely pointless to even try; I attempted to pre-mitigate this issue by first building a functioning base of participants that could demonstrate the model before I had to cross the more difficult social boundaries surrounding it.
What I underestimated was how consequential those boundaries were.
I had distributed many of the model’s operational points of failure, but its adoption still contained social legitimacy bottlenecks. A relatively small number of culturally important participants could prevent the larger network from assembling simply by refusing to engage with the structure at all.
That produces what I now think is the most important lesson contained in the project:
A system can operationally optimize for values a community professes while symbolically resembling structures that community defines itself against.
The distinction matters.
The model attempted to preserve local culture, distribute economic power, increase individual autonomy, share expensive resources, protect vulnerable participants, and reduce dependence on outside institutions. Yet its formal organization—business plans, interconnected companies, revenue structures, scaling strategies, replication and franchise models—could resemble precisely the kinds of economic and hierarchical structures portions of that culture were entirely unable to find any kind of alignment with.
The participant does not experience the system diagram directly.
They experience their interpretation of the system diagram.
No amount of mechanical elegance makes that layer disappear.
That does not mean the economic assumptions in this document would all have survived contact with reality. In some cases, perhaps more than I could understand at the time, would not have. A living system of this complexity would have required continual adaptation as participants, technologies, markets, and local conditions changed. I understood the model itself as something capable of adaptation, rather than as thirty pages of instructions that reality was required to obey.
But that wasn’t the decisive problem I encountered. That can all Be mitigated.
I had modeled what participants materially needed more successfully than I had modeled the conditions under which the community as a coordinated 'organism' would recognize the resulting structure as legitimate.
That distinction would become enormously important in my later work.
Why I’m Preserving the Original Document
I considered cleaning up the original PDF before putting it here. I decided against it.
There are spelling mistakes, grammatical mistakes, awkward passages, and places where the speed at which the model was developing is plainly visible. None materially alter what the document is describing. Correcting them now would produce a cleaner artifact, but a less useful one.
This is the document substantially as it existed in 2011.
That matters because it predates my use of generative AI by more than a decade.
Elsewhere on this site are considerably more developed systems models created with AI functioning as a cognitive extension: helping me externalize dependencies, maintain larger conceptual structures, interrogate assumptions, and iterate through complexity faster than I could reasonably do alone. Black & White Arts provides a useful earlier reference point because none of that infrastructure existed here.
The complexity is already present.
So are the distributed relationships, differentiated scaling logic, attempts to localize failure, community architecture, resource sharing, and the tendency to begin with one apparently bounded problem and progressively model the ecology surrounding it.
What changes later is not the sudden appearance of that way of thinking.
What changes are the tools available to express it, the language available to understand it, and—perhaps most importantly—the number of layers of the system I had learned to see.
Why This Appears Here
Although Black & White Arts is not graphic design in the conventional sense, it is design. The object being designed is simply different: A social and economic structure rather than a visual one. Placing it directly after my professional design work creates a natural transition from examples of designing within existing production systems to an example of attempting to design the surrounding system itself.
It also belongs here chronologically. The ideas in this document represent what I understood—and how I was capable of modeling problems—at this particular point in my development. Moving it later because its subject matter overlaps with systems thinking elsewhere on the site would distort that progression. Its value is partly in encountering it here, where it actually occurred: as an early expression of a way of thinking that becomes considerably more explicit in the work that follows.
I thought it important to include some of my real life creative pursuits in this design part of the website, as I've been working with my hands and building things for many decades. In fact, if given the resources and opportunity, I have a number of large-scale sculpture projects that I would love to pour time and energy into. Things that would probably go over very well at Burning Man or some galleries that allow for bigger installations. I could see myself living a life as a sculpture artist, along with doing digital art and video editing and motion graphics and whatever for fun.
So… here are some examples of builds that I've done at different times. This is all since I've been in Phoenix. I didn't own any cameras or have any real ability to document things in the real world very much through the 80s & 90s, as I was born at a time where I grew up before the internet and cell phones with cameras were readily available at all times.
These were all things I've invented from scratch and had to think up of on my own. One ability I've always had is being able to visualize full 3D objects pretty close to completion, rotate them around in my head, blow them apart, put them back together. Nothing is exactly ever what it looks like in my head when I build it, but to some degree that depends on the constraints that I have. So, check them out, see what you think.
This one in particular was an interesting exercise in constraints, as mentioned before on this page in the 3D gallery, I was very interested in figuring out how to turn the chaos symbol I developed into 3D also into a real-world object.
So… I was living at The Firehouse at the time. A show was coming up, and I wanted to make a sculpture. A friend of mine challenged me to just use whatever there was around that wasn’t important or needed. So, I found, I think, what was a futon frame with wood slats. Something like that. Very soft wood. And that is what the black part of this chaos symbol is made out of. The back panel is a square piece of some kind of plywood. Otherwise, just screws. I don't even think I used glue. And the piece is still totally held together to this day.
I would design it differently now, but I always want to iterate on design. Primarily cutting the big arrow aspect of the back panel a little bit different so that it actually cuts thinner instead of moving out around the edges of the outside arrows. Otherwise, it's an interesting variation on a theme, and I was pretty stoked when I finished it. I think other people liked it quite a lot as well. It's cool to bring ideas out of the computer and into the real world, you know?
This was designed while I was living at ©haos Gallery. I know I said it was an amazing time, but this was one of the low points. Things with Mecca were not going as well as they could be. We had a very intense and dysfunctional relationship, as alluded to previously on this page. So what did I do? I poured my energy into a creative project. I invested in some materials and used some of the tools we had bought for the gallery. And since I was, at least for a time, living at the gallery by myself, built this new Chaos sculpture, bigger and better.
Ultimately, I'd like to make this into multiple versions in different materials, as this isn't the greatest one. It's made out of MDF, and it's still in okay shape, but ideally, I'd like to make it out of metal and glass. Not at the same time, two different versions. And by glass, it might be plexi, something that you can frost the edges on so that when you add lighting or LED strips, the whole thing will light the edges up. Perhaps maybe frosted like a glass brick instead of totally opaque frosting so that some of the light beams can shine out if you have a smoke machine going. Blah blah...
The other version out of metal, the initial one that I had a concept for, was because I wanted to have it be electrified in some way. Conceptually, I even wanted to do a much larger one, something around eight or ten feet at the largest dimensions, and have it spin because of convection and gravity. The way electricity works when you've generate it into metal in an atmosphere is it wants to travel upward. So by perforating the double metal sheets that you can see would be represented by how everything was built in doubles on here, it would be possible to potentially see a bunch of arcs forming in between those slats. I'd have to experiment to see how wide they would have to be to be visually interesting. But then I also imagined one of those, I don't know if it's a carnival ride, but the thing somebody gets into where they have their legs spread and their arms reaching out in a circle, and then the thing rotates in two dimensions, something like that, with this in it instead of a person and a massive amount of electricity going through it. Along with that, I imagined a number of performers at different stations around the sculpture with staffs that were also connected to an electrical source where they would arc from the staff to the ground onto different metal plates.
Yeah, those are just the sculptures ideas that I have, at a large scale or not, that have to do with this sculpture.
This ended being a prototype for those kinds of ideas, but those things would take some serious funding. So maybe one day. Regardless, this sculpture came out quite well and impressed just about everyone who saw it in person. Se comments for context on individual photos...
For this particular project, and as I mention in the photo comments elsewhere on this page probably in the ©haos Gallery section, at this time while I was at this gallery, one thing that I was very big on was as much documenting as possible. And so while working on this project, I managed to grab a few shots, which showed a bit of the process.
This design, not just the finished product, but what I figured out about how to cut the wood, is a trip. Check out the photo comments to understand what I mean...
I do go into this a bit in the photo comments, so there's some redundancies in a few of these titles, but here's a lifelong passion of mine, bass, and a subwoofer design that I think turned out pretty nice for a 10-inch. Something I had originally prototyped at my mom's gallery, which was off of Grand Avenue in downtown Phoenix, called Cone Gallery. You've seen the logo treatment that I came up with in the 3D Worlds section, these are flat plane 3D chaos symbols designed to live in the real world.
I didn't have any kind of good amplification at that point, so it was an experiment, but I ended up buying what I needed and built this little monster at ©haos Gallery.
Somebody even asked me what I would sell it for, because it was shaking the hell out of the place in a very nice way. I quoted about $600, and for some reason they thought that that would be too expensive. Given the amount of labor and how badass it worked, and honestly, if you look at the cost of decent subwoofers out there, I definitely think that was an okay price.
Interestingly, I've been kind of disincentivized to continue in my previous "passion" of building subwoofer boxes for a couple of reasons. One, math has never been my strongest point. I can build sculptures and figure out geometry, but I think I had bad math teachers growing up, and they didn't do a good job of keeping me interested or progressing my understanding, which is a bit of a shame. And as you know, or maybe not, the brain develops how it does. Secondly, I now have such an absurdly amazing sound system with four 18-inch subs that go down to 21 hertz (and lower), it's hard to compete with something like that, that you already own. But who knows? It could be fun to play around in this arena again. Either way, I do still have this, although it does need a new amp, this time not Class AB, Class D.
See comments as always for the rest of the context...
Transparency & Tolerance. Two different pieces that aren't really related in meaning, but are related in form. As in, they're both hung from frames, although by completely different means.
Tolerance: A photo from a kid that I grabbed from a place of employment working for a youth sports photography company that I developed processes for to do their green screen editing better than the commercial software they had available (yeah, i’ve mentioned that before. It won’t be the last time either). It dawned on me, I couldn't help but think, why does a kid make faces like this? It's a ridiculous face. That's because it has yet to have society and the culture impose conditioning on it, other wise described as cultural programming. There's no embarrassment, there's no sense of self-awareness or shame or fear of social rejection. Meaning this kid is still truly free and uncorrupted. And so I took that photo and turned it into a representation of what will become of a human being after this developmental stage, once the world kills your real expression of liberty. I wired it to a frame, wired its mouth shut with crisscrossing wires, and the same with the eyes. I called it "Tolerance". As a completely unrelated choice in the creation of this piece, the upper left-hand corner of it has a miniature suspended piece of information about the artwork. What is it? The halftone details. Just a technical note which has no relation whatsoever to the concept behind the piece. I don't even know why. It's just the kind of strange touch that I find myself doing here and there.
Transparency: Imagine you end up in a strange relationship with a person who has a history in the mental health field, both from being a patient and also a worker, in the end, to become a therapist (not the first time i’ve been on this rodeo either). She believed in as much transparency as possible to what most people would believe to be an unhealthy level. This included exposure to her email account and her personal emails, which I believe she texted to herself regarding things that she was going through dealing with me and the relationship. At some point, I decided to put those into something interesting. And along with the fact that she seems to have or did have a "fetish"* with being pregnant all the time, I also found an image of a fetus in a womb and put that into her belly. One of her favorite patterns was zebra print. And what goes good with black and white? Red. So then you get this piece, her in underwear, nude otherwise, covered in a zebra skin pattern with a red embryo, red nipples, and red lips outlined with red. Some patterns behind that and all of those messages written along the sides of her body. All extremely personal. Not the kinds of things you would normally want exposed to anyone, especially publicly. These are the kinds of thoughts most people only say to themselves in their private diaries. And yet, as you will see, when I put this down into a piece of artwork and made it into a sculpture and then displayed it in a show...? Out she came, the subject of the artwork, to show herself off with it. What a bizarre, bizarre person. Is this mental illness as art? Possibly. It certainly is me finding out if the reality of this lack of boundaries that were set were actually true. And it appears that they were. This of course again would be the one who called herself ‘Mecca'.
And so, along with the 3D chaos symbol you saw just a couple of galleries previously, this was a show that I had as part of a big group show at the Ice House in downtown Phoenix, one of many group shows I was a part of around that time. Whether or not you appreciate the content itself on display in these two pieces, I do have to say, they presented as very high-quality artwork. Well-designed, well-thought-out, well-executed.
Same comment comment...
This is a lifetime through so many changes, so many versions of myself, so many different perspectives and worlds and ways of seeing everything, and so many changes, relationships, deaths, all who I am and how I express and what I do to figure out how to adapt to and understand regarding all of the systems around me.
For whatever reason anybody is inspired to create, I think the number one thing that a person is here for in this state of existence, if they want to be conscious and aware and participatory instead of passive and programmed entirely by the external world, is to be a creator in whatever form they can. What you've read, including in the comments in every single photo (that has them), are more real expressions of who I am than I’ve ever expressed in relation to what i’ve created than has ever been presented before this. The attempt here is to show what inspires me, what drives me, what gives me passion, what has controlled and overwhelmed me, what have I become possessed with, what have I obsessed over, and what have I just found bizarre and interesting.
Hopefully you found it more fascinating than off-putting, more intriguing than disturbing.
So I created this gallery in order to make it very clear that I am here to show everything. I'm not censoring it, I'm not hiding from it, I am completely owning it. That's either going to be the best thing in the world for some people, or completely offensive and off-putting for others. Even that is doing exactly what it's supposed to be doing.
Thank you for your time. Proceed as you will, given the information that's coming up here next and throughout the rest of this site. There's much more to understand, this will continue to get more interesting as it goes.
If you are so inclined and would like to see the rest of my works that aren’t as appropriate as what you’ve seen so far, click the symbol.
This does act as a filter, and it is all still art. However, if you tend to get offended by strong symbology and imagery, of a few natures, i’d suggest avoiding this page. Otherwise the links at the top continue the order of information as it has been contructed to flow.