Here You’ll find every video project I’ve made over the years. Some of them have been integrated into Keynote presentations to take advantage of adding context, plus with the oldest being much smaller videos, containing them made sense. The page is broken into sections with descriptions & context for each gallery.
[As of the current incarnation of this website, I am unable to add individual titles or descriptions to the videos in each gallery. So to compensate for this, I will be adding this content before each gallery. I've already contacted the developer, and it is in the works that a solution will be built to be able to add these features to the galleries. At that point, I will rebuild the page and add a version of the description into the caption for each video. Extended descriptions can always be found if you click through to my YouTube channel to view the videos.]
Audio tracks or 'songs' were created for every single video in every gallery, with, in some cases, multiple songs being created. You can also find every one of these songs isolated and on their own in the audio section of this website in the various playlists that are available. They were all created using a variation of Logic Pro, some earlier ones initially in GarageBand, and other various programs that I either don't remember or no longer have access to. BeatMaker & Koala Sampler were two other programs I have used on the iPad for sampling, composition, & sequencing on some songs. In the end, all audio has been brought into Logic Pro for final audio processing and mastering. In the production process of video creation, audio is a pretty big component. In some of the songs, some of the videos, instead of songs, or as well as songs, sound effects have been applied to give audio cues and feeling to the motion graphics that have been created in Keynote. So... you're going to see a number of different applications of audio being used in video production throughout this page.
Go with me on a journey through my exploration in video creation and editing along with all of the other skillsets that are required to accomplish video production as an art! The sections are not chronological, instead broken into themes and styles that categorize most effectively for the story I’m trying to tell.
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When putting together this website, I had a lot of old straggler videos from three decades of work, and instead of having them all be really small videos that are from the 90s through the 2000s that, It led to a conflict in presentation. Having all of these different videos be separate videos with rich descriptions for them, when their size, questionable quality level, and length were so short, would have required the user to spend far too much time manually navigating through and attempting to build their understanding of what was done in all of them, that just by themselves, this didn't make sense. So I decided to create an entire presentation for them and put it all into a single full featured presentation and showcase of not only them as work, but in my ability to present them.
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This video and its use of many different applications, involved a considerable amount of stages of development and planning (almost entirely in my head), starting with the Keynote project itself. I had the videos that I wanted to be able to display, and the intention was to figure out an interesting way to display them using the skills that I had developed over the years in Keynote, creating frames for the videos and animating those in and out.
As a part of this presentation, it made sense to me that, like with this website, I wanted to tell a story related to the pieces of artwork being shown. This was an opportunity to tell the story of where I was at that point and take the viewer through the entire presentation with context and understanding about how I was developing as an artist, what programs I was using to create the different videos, at what point in time these things were done, etc., as a narrated timeline through my life.
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This is the flagship video of this website, and also sits first due to the timeline of video creation being presented representing my earliest works. It’s an interesting way to get a feel for how my most recent skillset in design and editing currently manifests, while learning about the progression I made in the devopment of my skills in audio/video production and editing.
This is a multidisciplinary showcase covering a very large array of skills, including:
So, take a look and see what you think about how I brought all of these tools together in order to create this comprehensive breakdown of my 30-year+ history of working with video editing and all of the different programs coming together into one project, into one presentation, which I think goes quite far in showing how many skills a single project can illustrate the use of.
As a closing thought, if I were to embark upon the creation of another video which encompasses this kind of collection of skills, programs, and all of the things necessary to come to the same kind of quality level and level of refinement for presentation, it would very definitely be a far smoother process. I would be able to manage the assets and resources much more effectively. Plus, with everything I've learned in the process, it would require much less space overall, and I think would take far less time. This is definitely the kind of project that I enjoy and would be happy to engage in some version of again, and in fact, probably will again, even if it's just for another project I'm working on for myself.
I hope you enjoy and agree that I managed to pull off something pretty interesting to experience 😁.
Here is my first attempt to seriously push Keynote hard and discover what it was really capable of. Understanding how to chain animation actions together opened up a world of possibilities, including building elements in and out. I already had a pretty decent amount of experience in Keynote in general at this point, but I was starting to appreciate a different kind of editing workflow that simply isn't really as appropriate for traditional presentations. So I wanted a vehicle to show off what it was that I was understanding, and this is the product of that inspiration. With this I seriously leveled up my game in both timing and flow, but also how efficiently one can play with animation options without eating production time.
The original version of how this video was composited was created using an ATEM Mini Extreme ISO. That's how I accomplished layering videoi streams in the first place. These are, in effect, reproductions of that idea, because I wanted to present this at a much higher quality level (The Keynote export was originally done in 4K ProRes4444 with transparency), as the ATEM line at this tier level only offers up to 1080p output. All elements were brought into Final Cut Pro to bring in all of the same layers that were used and presented otherwise through HyperDecks and Raspberry Pi's (using Playout Bee to fool the ATEM into seeing the Pi’s as HyperDecks). Basically a refinement of the look with some extra production gloss put on them.
Nonetheless, the real focus, if Keynote is what you're most interested in (which is the point in this video’s existence), is the symbol/logo itself and what it does. As I was getting close to finishing this project, the computer I was working on at the time was barely able to play back what it was that I was creating. Luckily, rendering is much different than playback, so I was able to finish the project and end up with a very smooth and playable final product for use with the ATEM. For this version everything was done using an M1 Apple Silicon Mac, so there were no technological bottlenecks.
For these final videos, I also created a custom animation sequence for The Chaos System logo in the bottom right-hand corner of the video, although I do believe I ended up saving it as its own full-sized Keynote project, and I ended up using a variation of the animation in the next gallery in a couple of the videos.
The difference between these two videos is pretty simple. The full background video itself comes from 'Operation Noise Toaster' and a video by 'Eons’, projects you will be introduced to later on this page, and is from the same video that I used as a background in the original version. A newly upscaled version of that video can be found down below in that gallery. I made two simply because I think some people will have an aesthetic preference for a version that's got a little bit less blocking of the background layers. There's no appreciable difference in the representation of skill or technique or style. Just an aesthetic difference for contract reasons. So, watch just one, watch both, it's up to you.
These are all keynote projects specifically connected to The Chaos System. They include a number of advanced animation and motion graphics setups, plus a fun one at the end.
These represent a much more matured skillset and understanding of chaining and timing animations in Keynote than some later videos on this page. This, however, doesn't automatically make them better. It's just showing a much more deliberate capacity and a level of refinement in a particular way of expressing what it is that I'm trying to get across informationally than some of the keynote presentations to follow.
GPT-0Ω is a custom GPT that I've built as a tool to help people build custom GPTs (AI assistants or partners). The design of the logo is reflective of the logo for The Chaos System (the one used for this website). I took the design aspect from it of the circuitry and connectiveness, and applied it to this logo as well. Next, conceptually, I combined a zero character with an omega symbol, along with that circuitry. This is designed to represent starting at the beginning, then moving to the end. It’s not dissimilar to the well enough know idea of the “Alpha and Omega", but reimagined with different symbology and expressed through 'Zero' (as beginning) & ‘Omega’ (as ending). A kind of but not exactly literal expression of the totality of understanding. In this case of what it means to create your own custom GPT.
The GPT itself is still under development. Previous to, during and as part of the development of later sections of this website, I have been able to update some core understandings about what it means for a person to engage with their own AI and create a custom GPT, and a number of techniques that I think are core to how to most effectively get what you can get out of this kind of tool. These include ideas such as “Recursion Nodes" and a newer concept called "Alignment".
More information on what these things mean will become clearer when you get to the AI section of this website, although, for Recursion Nodes, a simplified version of that will be illustrated in the second of the three videos that are in this gallery.
When working for a company called BASSBOSS, at one point, in my own time, I was getting to know Keynote. I had heard somewhere that it had a pretty big potential to be useful for things like motion graphics, but without the same kind of deep 'tedium' required when dealing with programs such as Motion or After Effects. So, I took the opportunity to work with some of the data that I had regarding subwoofers at BASSBOSS, and put together a presentation using that data.
Ultimately, we (as a company) came up with an idea for how I could use this ability to add value to David Lee, the designer and creator of the loudspeakers at BASSBOSS, as a presenter, in his efforts to communicate various types of information regarding the use of these different systems that he designed.
My skills were also used in these presentations for communicating company competitive advantages when seeking relationships with industry leading online retailers. This effort was not inconsequential in landing long term contracts with those companies. I speak in more detail about a number of these things in the audio section of this website.
It took a lot of creativity, and I learned a lot about how much it matters to do things like stacking the same objects on top of each other, so that when you are using different effects when bringing objects in and out of the particular slide, it can create repeated motion. This is a technique that I, because of what I learned here, have continued to use throughout a lot of the different Keynote projects that you've seen and will see on this page. In my use of Keynote for BASSBOSS in general, is in effect where I developed all of my basic understanding of animation timing, chaining, and began the process of fully appreciating what it is that Keynote was capable of.
My life over the last three or four years has had a lot of serious downs and a lot of struggles, and so I've needed to sell some equipment, most of which I had originally purchased after coming into that large chunk of cash and crypto coin i’d mentioned above, that I was no longer using or had continued relevance in my life, and wanted to convert the resources into entirely different resources that I was more interested in acquiring at this time in my life. I was using Facebook Marketplace to sell these items, and I figured, you know, in order to draw some attention, I may as well make my videos using Keynote and information about those products that was already readily available. [This is exactly the same kind of exercise as was mentioned in the BASSBOSS video that had the BoomBoozled infographic in it] So I put together this info-deck, whatever you want to call it, regarding the "Otherworld Computing ThunderBay Flex 8". Two different versions of it in fact, in order to see if I could capture some attention and get a sale to happen.
In reality, people on Facebook Marketplace don't expect to see polished videos of this sort that look like they were professionally designed by an agency or the like. You'll even see in one of them, I add in a little bit saying that I'm 'just a normal person'. But I thought it made sense to show these. I have done it for some other pieces of equipment that I sold, but I kept those ones more rudimentary as part of the experiment to see what would actually grab attention and what wouldn't. These are the ones that I thought were worthy of putting up as a part of my portfolio and collection.
It should also be noted that both of these songs have original music associated with them. The first piece which was written sometime in the 2010s and is in one of the playlists on the audio page and is called "Rollin'", and the second piece which was written in the mid-aughts, and was originally from a song called “Sinister” (also on the audio page) that I ended up remixing just for adding to this bit of Facebook Marketplace animation when I was going to put it on the website.
As with every piece of video on this webpage, as I was building the site out, it became extremely vital to me that nothing on here not have some kind of audio track going along with it. As far as I'm concerned, that made it feel empty and incomplete. Whereas for a Facebook video advertising a product, that didn't really make any difference, either to me or I'm pretty sure to anybody looking at what the product was.
Some of my videos are more experimental than others, and these all fit into that category. These were opportunities I found to create videos that loop for one entire hour and put them up on YouTube. Everything in these has original audio. Most of it is static and highly grating unless you're interested in altered states, which can be achieved through long-term staring at things like white noise (static), while also listening to static audio. It can take you into what are effectively psychedelic states.
The other non-static-based audio tracks in these videos were created in Logic Pro using Apple loops and some creative editing, chopping, creative sequencing, and artistic inspiration. One, a more basic set of loops that runs for an hour, and another is music that I ended up liking very much, with a little easter egg hidden in the middle of the hour in it.
Maybe take a cursory look at them. You're certainly not obligated to watch the entire hour or listen to the entire hour of any of these. But I wanted to present them because I am an experimenter and I like publishing strange things, as may not be odd at this point for you to begin to start appreciating.
Operation Noise Toaster was a monthly noise-based / experimental sound event put on by me and a few others running the audio system called "The Chaos System", a system which I had acquired before I worked at BASSBOSS, from them (it likely helped lead to me working for them later). This is the first construction and usage of those three words in that particular order as an ongoing theme for me and what I've created going forward from this point, i.e. The Chaos System, and every incarnation that has ended up becoming a part of, which you will be introduced to in a number of forms throughout this website.
[To be clear, and as you will also find out, the idea of 'chaos' and 'chaos theory' and other concepts related to these ideas has been with me for a very long time and for many reasons. Those things will also be covered in different areas of the website]
The sound system consists of four BASSBOSS ZV18 subwoofers that are capable of going down to 23 hertz, 21 hertz in pairs. At one show, we even recorded levels of 150dB at what I understand were very low frequencies and in a space where there were concrete walls on all sides, creating places where standing waves were summing together to add up to that level. Either way, it was measured and it was real, and this sound system was responsible for it. The system and its full history is gone over in great detail on the music page when you get to it. No need to rush.
Since this show was about experimentation by definition, I decided to develop an entire system and technique for editing the shows and the performances, in effect becoming a part of the post-production in more than just simply the live production and engineering way experienced at the live version of the show. Everything was done on an iPad using LumaFusion and Affinity Designer. I only had one camera, which was my iPhone 4, recording at something around 1080p to 2K. And for most of the shows, it was static (not moving). At some point, in order to bring movement into the videos, I learned and progressed in my knowledge of how to use chroma keying in LumaFusion (to target various different colors lighting at the show was generating, which I used to generate entirely different video layers from) plus keyframes and replication of the video track, along with blending effects to create highly dynamic and layered, very effective videos that, at least in my opinion, I think lent themselves very well to the genre and what we were trying to produce.
The event was very community-driven and focused (purposefully). Everything was based on donations and volunteerism. I never had an interest in profit as a primary motivator. I wanted to be able to bring to the local community a sound system that you generally never have access to unless you're a well known band playing in a stadium or a very expensive club, so they could hear themselves at the highest quality levels possible with the lowest frequencies and highest fidelity. This is a result of that experiment. This also is something that I dive pretty deeply into as well on the audio page, when you get to it.
You'll see as you move through the videos and through the shows in time (they are in chronological order, although separately) how the editing gets progressively more interesting and technically proficient and creative. At some point I decided to buy a camera head for a tripod and mount it to the audio rig where I was recording all of the sound. I would then follow artists with this new fluid head my iPhone was now attached to, if they were moving, to bring more dynamism to the videos. You’ll also see how I discovered how much moving lights added a lot to where you could chroma key things to separate out different affected layers to create outcomes I found to be quite creatively interesting looking. It's a pretty interesting process and a pretty interesting result, and the entire process continued to evolve and gain in production quality as I developed my techniques and understandings of what it was that I was doing with all of the limited ways that I had to work with what was in effect a single video file at the end of each show that then turned into the videos you're about to look at in this gallery.
Something else to point out as well, the audio in these videos is not simply line-level outs coming from the different instruments that the artists were playing. A part of the philosophy that I built in designing the function of The Chaos System was to grab a high quality stereo mic (from Røde, the NT4), which was capable of withstanding 140dB of sound pressure, and blending in the live sound captured from those speakers into the audio that was then put into these videos. I think it brings a very different feel and some sense of what it was like to actually be at these shows—obviously and especially if you also happen to have a very capable sound system in your home, which can reproduce similar frequencies to what The Chaos System was putting out live at these shows (Well, maybe not at the same intensity or fidelity. That would be understandable.).
The experience is intense. Your eyeballs vibrate. Your voice modulates. The air feels like it's physical, like a liquid you're swimming in. LITERALLY! The bass knocks out ceiling tiles. At many venues, you will inevitably have the cops called while car alarms a block away are going off. It was a bit difficult to find venues where the system could really be put to its full potential. There's just something unbelievably special about how BASSBOSS builds subs. That's not to say the high end from their systems is not also up to the same standards. No, it's also incredibly amazing. It's just that, doing that with higher frequencies is quite literally far less difficult. Doing it to this performance level consistently all night, without any signs of weakness, with brutal authority, in a way so clean that makes you want to cry, no matter what you throw at it. Yeah. Now that, that's an amazing accomplishment.
So take a watch and take a listen. Headphones are best unless you happen to have a very nice sound system with a big subwoofer(s). I hope I did a good job of representing what these artists and performers were trying to convey using an unbelievably good system and some outside-of-the-box editing paradigms. To then not only have been the live sound engineer and general sound guru, but also, in effect, in perpetuity, to have figured out a way to add my artistic interpretation to what this show could mean, by transforming it visually into its own artistic expression, while attempting to maintain as much original sound fidelity from the live experience as is possible.
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As an important thing to note... my experiences developing this technique for post-production editing of the single video feed while Operation Noise Toaster was a thing, put into my head a lot of interesting ideas that once you get to the audio page, you will find in the PDF at the bottom of that page, the description of an App that in effect aims to take what you've seen after you've made your way through this specific playlist, and if given the right funding and the right developers, I think an entirely possible reality that I could develop the necessary technology to make the same thing I developed in post-production be something that could happen in live production, and then projected onto video screens and perhaps also projection mapped. This idea in and of itself could, just like the audio paradigm that will be described in the same PDF, likely revolutionize live sound, would revolutionize live video. The second one (the App), though more than the first I think, would be far more lucrative, creating an ecosystem that with or without the audio paradigm, could be worth hundreds of millions of dollars (assuming everything is actually accomplished that is being talked about, and the idea being presented, plus as much and as far as it can continue to be developed). In no way am I even remotely or slightly joking about what it is that I'm saying. Just watch the videos (don’t leave out the later ones if you are going to skip any) take the idea into your head, file it away, continue through the rest of the page, get through the design page, and when you've made it down to that PDF, and you end up on the section talking about this app, if you've got the right brain to see it, I think you'll agree that what I'm talking about is viable and not even close to a joke. It’s a total goldmine.
Of course, now the idea will probably just get stolen from me. But hey. You gotta take risks, I guess. And I've been coming up with ideas like this my entire life, so. Please, partner with me instead of stealing it. It'll be a much better project if you do.
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Unlike the other playlists, I'm not going to list the video names and give individual descriptions for these. There are far too many of them for that, and they're not exactly easy to describe in that way. It makes much more sense to go through the experience of watching them to understand what this kind of show is actually about.
While I may end up taking the time to build out as explicitly individual descriptions of each video as I can remember, both regarding the bands that were involved and all of the techniques I used for creating the videos themselves, like anything that I create, I don't go out of my way to remember the processes that I develop.
As you'll learn more and more through the site, that is not illustrative of how I actually operate as a creative. Instead, I develop an overarching understanding of what everything within the system does and how to work with any given tool within it. And then I find whatever process I need to for whatever thing I'm working on at the time that I'm creating to come up with what I come up with for that specific project. For some types of artwork and this kind of video, replicating any video in any kind of an exact way would be quite literally impossible to do. I could attempt to replicate certain attributes of it, but it just doesn't really work like that creatively. This is all done intuitively over time through keyframes, through all kinds of different techniques and blending effects, through chroma targeting, lights changing the colors of things, through replication and creation of layers achieved by those things and by simply duplicating them and, you know, removing boundaries between different layers through targeting different colors and the in-between layers, etc., etc., etc. And what you see in all of its different variations are all incarnations of what it is that looks like.
This collection is what I would consider the best of the best of what I did with that show and the post-production effects I added to become a part of what it would be in perpetuity. I took the time with all of these to use these techniques to reinterpret all of this. The individual artists that I have separated out that are on display here are the ones that I think should have the most highlight given to them. To some degree in chronological order, but not entirely, as what changed my ability to make one look better than another really depended on what happened in the show. As you'll find out, the more expressive an artist is, the more they move, if the lighting moves instead of just staying still, then the more I can do with what they're putting up on offer. The less they move, the more I have to move the video and get differently creative, which works to varying degrees better and worse.
Of course, if given a chance to create a new show with more cameras, more resources, motorized lights that were mine, and what would end up being multiple tracks of video of different types at the end of the show... the entire process would probably express very differently, and likely even more interestingly and better in many ways. But take a look and see what you think. And check out the show photos that are up next after the videos to see what it was like being at one of these shows.
If you're really curious, this and also any other shows that were recorded in the same way, or that I put up on YouTube, were originally put up on a channel dedicated to the sound system, which goes by the same name, which can be found here. But maybe check that out at a later time if you're really interested in the history of how that all grew and published, with all its warts and growing pains. For now, keep moving your way down, and check out what I've got for you right here.
Operation Noise Toaster and the use of The Chaos System was a local cultural phenomena (quite literally not hyperbole). These shows were incredible, extreme, and had unbelievably good sound. The quality of the sound system is effectively about as good as you can possibly get for a portable sound system. The amount of output, the amount of clarity, the amount of deep bass is pretty much quite literally unmatched in any other sound system made in the pro audio industry by any reasonable comparative measure.
To match what this system can do, you would have to, probably, in an attempt to even do so, end up with at least four times as many speakers in order to match the kind of bass output this thing has. And you would still be lacking in the frequencies that matter. And the more you added to your system, the more clear it would be how much better this one actually sounds when it comes to balance, presence, stability, power, tone, authority, and all other ways of using metaphors to describe what this kind of experience is like. The only way I think that you could find a better system today is if you got something newer from BASSBOSS. Perhaps a single Makara and a couple of DV12s (both of which I want more than that amount of to add to this system ultimately, or at least another system in a larger venue with multiple rooms), which probably cost less now than what this cost then (after inflation). And you'd be pretty close to the same thing, possibly hitting a little bit harder. But I'm not sure the sound quality would actually be that much better necessarily, except for maybe a little bit higher resolution on the high end. This stuff is just literally that impressive. And it only sounds as though it requires all of these descriptors in order to overemphasize something that is experientially just exactly what is quite literally and simply the case.
The shows themselves, not only was it difficult to find spaces that we could call home for more than a minute, but when we did, in some places we were knocking out ceiling tiles or worrying that the glass in the windows would shatter. It sounds like a bad thing, but it really isn't. These are amazing speakers, and the fact that I was able to acquire these and offer all the different Phoenix experimental and noise artists the opportunity to play through this system every month was a very big deal to me. It really gave people an opportunity to hear themselves at the best that they were ever going to hear themselves live (or possibly period), and along with all of the recording and editing and video editing that I did in the previous gallery you just went through, It led to just some amazing shows and attracted a lot of people interested in being a part of what it meant to participate in this kind of a live experience.
Below is a photo gallery of 200 photos, and I really had to trim this down. The are showing a whole bunch of different artists at at least three or four different venues that we called home or visited. Everyone was a volunteer. Everyone participated. Everyone helped put the show together and make it happen. This was a great show. Please drop the accordion down and take a look.
For this section, we're veering into slightly different territory.
1. The first video does still take advantage of Keynote as the way to present the information. It was put together for one of the most important people in my life to help her out with a Kickstarter campaign for her amazing jewelry.
2. The second video is a documenting of the end of an era at the arts collective, The Firehouse, a collective living space, arts gallery, collectively run store, and performance venue in the back (that I ran sound at for many years), a place that I lived at in downtown Phoenix, where we had to get rid of "The Shopping Cart Pirate Ship", literally a pirate ship made out of shopping carts.
3. And the final one is actually pretty recent. It just had nowhere else to go.
Let's call this section a nice little palate cleanser and a bit of fun.
This final section shows two different series that I was a part of creating back in the early aughts. These were early days for me using newer-ish video editing and audio editing software. I believe these were made using iMovie and Garage Band, which was super easy, but did have some limitations, although the transition effects were quite nice (in respect to iMovie). At this point, I already did have extensive understanding of the whole Adobe suite, so graphic design was no problem for me there. The rest of it is understanding, as always, how to edit, timing, and, you know, sound effects, music, etc.
All music in these, as far as I remember, was created in GarageBand, my favorite of which is in an episode of the first video on display below, "Doc Sterno - Wise Advise" called 'Fear Itself’. A song called "Don't Fear the Chihuahua", an original written and sung by yours truly (and a newly mastered version of which I also decided to add to the audio page on this website, if you're so inclined to check it out). Doc Sterno was a play on the advice column trope, an irreverent comedic take written by fellow Firehouse alumni Pete Patrisko, partnering with me as the audio and video editor (and in other senses, creative partner). Both of us took part in set production and location and all that fun stuff. At the time, actually, the New Times of Phoenix gave my podcast a "Best Of” award for: Best Vidcast of the Year. It was probably 2006, although I'm not 100% on that. Right around there though.
The other video called “TimeMorons” (or the other title you’ll read below) was four of us, again, Pete Patrisco, writing, puppeteering, doing set design and voiceovers and voices. Next is the brother and sister combo of Neil and Dena Johnson, both doing puppeteering and voices and set design and production. Finishing up is me doing exclusively post-production, audio and video editing. Plus this also was on the same podcast network. It is a bizarre story of time travel and amputation. Again, irreverent, comedic, and absurd.
These are a throwback, and I'm putting them at the end to kind of cap off a journey through everything that I've done with video and all of the different skills necessary to bring video. We're ending the video page in a way similar but totally different than we began it. We started with some of my very oldest work I've ever created in video, but being presented in one of the newest videos I've ever done. Whereas in this case, these are some of the first videos as part of a full production that I'd ever done, and that I'd ever done after moving to Phoenix and then moving into an arts gallery and collective living space. So, right in the middle of Bizarro land culturally.
One thing I did do is because of the time period in which these were created, the video dimensions were stupidly small. So, I messed with a number of different upscaling options and different programs' ability to simply just scale internally without frame-based upscaling, and I think I managed to find the best combination of things to bring these up to at least be 1080p. Going further than that is, I think, unnecessary as 1080p is still a standard format quality for YouTube currently and I have really no reason to expect it to go away any time soon. This at least modernizes what was quite a crude product and resolution at the time.
I hope you enjoy this section of the website. These videos will probably leave you with a combination of some laughter, some confusion, a sense of 'that was absurd', an understanding that the people that made these were definitely in the learning phase, and a different kind of appreciation for everything else you've seen otherwise on this page. But I say dig in. There are chapter markers, and they're not that long. You'll learn something about me if you're watching, and that's what this is for. So, check them out.
The content in these videos was created using the ATEM Mini Extreme ISO using an App on the iPad called MixEffect, written by the awesome developer Adam Tao. MixEffect is an amazing little iPad app, which isn't so little when you begin to understand what it's actually capable of. Which is controlling absolutely every single capability of pretty much any different ATEM hardware that Blackmagic makes, down to a granular level, connecting every aspect of its capabilities and routing all of its controls then through to something like one or more Elgato Stream Decks in order to control an entire video production simply through the pushing of various different buttons. There is no other app that matches its capabilities in controlling Blackmagic ATEM hardware, as far as I'm aware.
Through happenstance and a cryptocurrency that was rising up in popularity at the time, and me being early in that process, I ended up with more cash at once than I had ever had previously in my life. I used this to invest in a number of different pieces of equipment. And doing what I did, I learned the hell out of what the ATEM was actually capable of, and to a degree in this case, where I developed something that I still have yet to see anyone else put to use in the way I figured out was possible to do.
What I'd learned using Keynote through a number of previous projects led me to realize I could create Motion Graphic transition overlays for Super Source videos for live video production on the ATEM Mini Extreme (and anything of a higher tier capable of generating Super Source videos & Transitions). Using a combination of different bits of hardware including a Blackmagic Hyperdeck and a couple of Raspberry Pi's, along with some software on the Pi's called PlayoutBee (which made the Raspberry Pis appear to be a hyperdeck to the ATEM), using MixEffect and an Elgato Stream Deck, I was able to build and edit macros that were controlled saved ProRes4444 Keynote animations as video overlays or transitions between the in and out points of video sources in the Super Source presentation.
On the Hyperdeck, it uses a dual HDMI key and fill channel approach, which takes up two HDMI ports on the ATEM. On the Raspberry Pi, it uses a luma channel and only takes up one. I think you'll see that in both cases, the result is very nice.
This was my first attempt at this, and I haven't, due to life getting in the way and having to have a lot of equipment set up that I don't currently have space for, had a chance to get back to developing the process more, but I still have all the equipment and I do plan on fully developing this, and in fact using it for my own YouTube channel.
The second video is an example of how to take a bunch of keynote animations and kind of push them in different directions that you wouldn't normally think of when you're creating presentations to give you very interesting ways of bringing video in and out of a production that you're doing. It's all being done on a Raspberry Pi with a few elements from the hyperdeck as well. And again, this is all triggered using a Stream Deck and MixEffect using an iPad to control the ATEM Mini Extreme ISO. It's a powerful combination of things, and I think an extremely professional-looking approach. And again, I look very forward to developing everything I understand about this in the future much further than I have.
One of the key elements that is, I think, underappreciated about what you can accomplish when you bring the right tools together, that you can create, which on the back end is actually a very complicated and technical feat of networking and multi-device communication, and yet the entire live production can be put in the hands of pretty much literally anyone with one Stream Deck and nothing else, and they will have full control over super source transitions & sources, video clips, lighting, sound effects, the whole show, just by pushing buttons. That's exactly the kind of system I enjoy building and figuring out.
In effect, between these two videos, it gives you a pretty broad range of examples for what is possible using all of these different pieces of hardware and software in concert with each other, all together, and all being controlled quite literally by a single App and a Stream Deck, by one person, the one who's actually presenting it. Of course, you could get good enough at this to where it would not in any way be obvious what it was you were doing. You could set up all of the basic super source transitions on a smaller hyperdeck that you could get to know really well by feel, and remember which keys gave you what transitions so that you never had to actually look at it, and run a multi-source streaming show live, including bringing in different video clips as well as live guests and yourself, or that as well as live guests in combination, along with as many possible ways of combining these kinds of things together that you can think of.
The possibilities here really only go as far as you can imagine them, and the production can be built out to whatever scale you prefer that it goes to as well, which can include operators who are instead who end up running the different Stream Decks, understanding what kinds of cues they're looking for to trigger the effects that you're going to be bringing up throughout a show that to some degree has enough of a script to it that they can follow and trigger these things throughout at the neccesary times.
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In my case, I plan on starting as a one-man show, bringing on guests remotely. If I'm lucky, in relatively short order, to also be able to actually bring people live into the studio if they're able to travel to where I'm at. And ultimately, build out an entire production around my face and all the crap that I have in my head that I want to talk about and shove out of my face through my mouth hole onto YouTube regarding various topics in many interesting intellectual and political arenas of thought.
This is definitely a major goal and something that I do not want to let fall to the side. The only reason that I have not already started this project is not because I don't have the equipment that I need, because I absolutely have every single piece of equipment necessary to do what it is that I'm trying to accomplish. It's simply due to the fact that where I am currently residing, I do not have a place to set up a studio where I can exist uninterrupted in real privacy in a controlled environment and begin building a reputation and add my voice to so many of the important discussions that are happening about many of the things going on in the world, along with many other educational things I find relevant and important, including teaching about a number of things that you'll discover further on as more of what I've developed is revealed throughout the rest of this website.
The reason I didn't do it before I ended up in the place that I currently am is because everything in my life completely and utterly collapsed due to external legal attacks that will be discussed more at a later point, but did not have to do with me specifically. Instead, somebody that I was living with at the time, and made anything at this level completely impossible, along with the fact that I had not had enough time yet to fully process what it meant to be that kind of person, fully open and willing to present myself fully to the world without fear, prepared and ready to engage with whatever comes back at me. Whereas I am now ready for such a thing and fully capable of dealing with it in a way I've never been before in my life. This website and what it represents, its contents & presentation, the way it's been built, and what it is trying to communicate on every level, is an example of exactly that same thing. The further you make your way through it, the more you'll realize what it is that I'm talking about.
It is a ridiculously strong urge and itch, and I am quite simply in a restrictive environment that won't allow for it, which is highly disappointing. So, I need to do my best to remedy that so I can not waste any more valuable time not having my voice out there, making the impact that I think I’d be able to meaningfully contribute to a world desparately in need of more clear and reasonable thinkers than are currently out there. This project, however, I would like to state, I do not think would need to conflict at all with any kind of meaningful connection with a company or any individual who is interested in building something through some kind of real business level partnership or 'employment’ (assuming it’s the right kind of company).
The work elsewhere on this site shows what I have already built.
This document asks what happens when those capabilities are reorganized around a persistent media environment—and pointed outward.
The proposed channel is not organized around a single subject. Politics, technology, psychology, art, economics, culture, systems design, technical experimentation and conversations with other people can all enter it. The continuity comes from what happens after they arrive: assumptions become visible, relationships are constructed, frames are challenged, ideas collide, and the method itself remains available for revision.
But the production system is part of that proposition too.
The animation, visual processing, information design, compositing, sound, transformed imagery and presentation language demonstrated elsewhere on this site are not intended merely as decoration around a talking-head channel. They can become part of how inquiry itself is made visible.
A diagram can construct itself while its relationships are explained. A prepared visual argument can become one surface inside a live conversation. A camera image can become graphic material. Multiple sources can reorganize around whatever currently requires attention. Prerecorded techniques can progressively migrate into a live system until the production environment begins responding to thought almost as quickly as the person operating it.
Some of this infrastructure already exists.
Some of the visual language already exists.
Some of the more ambitious capabilities still need to be built.
The document below maps the architecture connecting those states: the channel, the studio, the inquiry model, the production system, the audience, the economics, and the longer trajectory they could make possible.
It is less a proposal for what videos to make than a working model for what kind of machine the channel could become.
Open the Channel Breakdown (PDF Image Link) ↓