Context

This is the current placeholder text for the context page. This is the page that brings everything together and describes what it is that I'm about. A systems thinker, somebody who's into building, creating, designing, producing, developing in all kinds of media and mediums. More of an explanation will be here shortly.

3D Worlds

I have become increasingly interested in the difference between the constraints reality gives us and the constraints human systems teach us to accept. Institutions, conventions, and inherited models can have enormous practical force, but they are still constructed, maintained, and revised by people. Understanding that distinction has changed my relationship to creation. I no longer see established structures only as boundaries to confront. I see systems with openings, variables, and opportunities to build new possibilities inside them.

Ball Sphere — I believe this was created in Bryce 3D. I wanted to experiment with what it would look like to put a bunch of semi-transparent spheres and lines down a mirror tube with a green light cast on it, and see how it would render all of the reflections. And this is what I ended up with.
binary-chaos 3D — The first logo I ever came up with entirely just for me, back in the 90s. When I started playing in 3D space and Ray Dream Designer, I wanted to turn it into an object. So I did, I put it in space, I added a fire texture. I thought it was rad.
binary-chaos Space — An experiment with my binary-chaos logo / symbol. Four of them with fire texture. One in metal in the center on a flat plane, with a ring of spheres and a torus through them, with reflections and all in outer space. It's another experiment. Using Ray Dream Designer.
binary-chaos Mirrored — As with the experiment in Bryce with reflections, this one was done in Ray Dream Designer. In this case, the reflections involve the interior walls of a cube, which looks like it's inverted from what it actually is. I don't actually remember how many real objects were in this. And I can't open those files anymore. But I have this to remember it.
binary-chaos Carousel — Now I'm starting to veer into world building. I had created a separate chaos object, which is in the center of this, on a floating planetoid of some sort. The same ring of spheres with a torus going through them, and the four binary-chaos logo / symbols, and a textured, bubbled green and purple background. An imaginary world or place, somewhere the mind could go to.
Chaos Spikes — Figuring out how to bring a number of objects in, align them, duplicate them, move them around. And created a new version of a Chaos symbol. Texturized it with some of my favorite color combos. Had it float in space. Feels like a piece of me from a long time ago.
Spiked Atomic Multitorus — Went more 3D with this one. Effectively a six-pointed chaos star in all directions. Green and purple textures with fire spikes coming out of the ends, floating in space. Just building my skills back in the day. Making worlds floating in space.
Blinding Light — While the last few were built in Ray Dream Designer. I think this one was built in Bryce 3D. I was trying to use Bryce in a different way than it was usually used. So I captured a sphere of fiery light inside of four toruses, with a sphere at either side. It has a dramatic feel to it. Looks like a space I'd like.
Ice & Glass — Another Bryce world, but no atmosphere, no outside. Cold. Basically looks like a glacier and a wall of ice. Just an experiment in environment, texture, and feel.
Emerald Closeup — An early experiment in Bryce, trying out transparency of water, texture of the mountains, different colors in the sky. Part of my developmental phase, but I thought it looked nice.
Purple Gold Skytowers — Starting to get the hang of how Brice worked with light and color. The mountains themselves are primarily purple, and the gold is actually from the light of the sun hitting them from above the clouds. I think I was hitting a little bit of a stride at this point.
Lava — I imagined this could be a portal. The center sphere represented more or less the world you were in, and all the spheres around it were portals to other worlds. This world obviously is full of mist and lava and has a pyramid and dark clouds, but it's pretty well lit. Kind of intense. These are the things a fantastical mind comes up with.
The Gate — Another experiment in using Bryce in a strange way, creating a sphere that's completely reflective in the center, a purple and green torus at the base of it with a cloud texture, and the same lava you saw from the last image altered to be surrounding this. I then took and cut out the rest of it, and then in Photoshop composited in some stars behind it. Another portal of sorts.
Snail Scene — The love of my life when I was young, in a very long-lasting relationship, was a big fan of snails. So I went in a different direction with Bryce and built something that looked more realistic and from the perspective of a snail on a rock in a lake with leaves shading it. A little land in the background with some trees and mountains in the background, cloudy sky off to the right. I think it's lovely.
Hypercone — An exercise in perspective and math. A ring taken, duplicated, rotated on two axes, and reduced in size, and slightly moved each time. At this angle when you look at it at, it appears as if it's bending around, but it's completely in a straight line. The reflection in the object is from the sea, the moon in the background with its reflection in the water, and the stars in the sky. This was a translation of a logo for my mom's gallery, Cone Gallery. Like the hypercube, this was the hypercone.
Moon in the Stars — A simple perspective scene in Bryce with stars in the background, looking directly at the moon. An extremely bright moon, so bright you can't see any of its features, and all you get is some lens flaring.
Cancer Nights — A place in a world in Bryce that I created, reflecting the ideas of the astrological sign Cancer, which I am. I'm not huge into astrology, but it was around me enough at the time, and this was reflecting some of the attributes I thought represented it in a nighttime environment, with of course the full moon in the sky, a bit of a sheath around the mountains, but a bit more open than it would be in the day. That mountain is me.
Cancer Nights — Slightly different perspective on the same scene. Much more vertical. Specifically designed because I thought it would be really nice as a print, and I still do.
Cancer Days — And here's the dichotomy. Cancer days, with the protective shell, in this case a force field around a mountain. Technically not the same mountain, but that doesn't matter. In fact, there are multiples. Just another take at the ideas of what it means to be a cancer and who I am, and a world I'd like to visit.
Pyramid Mountain — Starting to get a little more serious in this one. Developing a whole world. We have a chaos symbol laying flat down in a sea with what I think is a cloud texture and a highly reflective liquid, water. Clouds up above with a mountain poking through them. Colors that I like, purple, green, fire. It's a good start.
Pyramid Mountain 2 — Now we're starting to get somewhere. Same scene basically, but with a ring of mountains. Fills it out quite nicely. Good step in developing this world.
Pyramid Mountain 3 — Decided to go with a different texture for the mountains and add a purple cloud textured torus around the chaos pyramid sphere mountain. Just showing the development of this world. There's more to come.
Pyramid Mountain Panorama — This is as far as I took it. And this is a true panorama, with the correct perspective. If you were to wrap this completely around and look at it in VR, you'd see an entire world in 3D all the way around you. There's the addition of what is effectively a sphere, chopped in half, floating and a ring around it as well. Go to the video section and my Gallery of Works to see what this looks like in motion.
Chaos Vortex — And back in Ray Dream Designer, the preliminary development of a floating space station. A bit of a vortex. A flat chaos symbol with multiple toruses embedded in it. A twisted object textured in clouds, spinning down like a tornado. A textured green torus around there. Four floating spheres with spikes in them, and a 3D chaos symbol floating above it. Early stages, but it was feeling like it was getting somewhere.
The Vortex — And here's the space station. Instead of there being a vortex of clouds behind it, it is the vortex. It is the place everything comes to. A space I'd like to inhabit, a place I'd like to be. Too much to describe in so little text. But I really like the feel, the aesthetics, the colors.
The Vortex II — Same vortex space, different render, newer version of the program. Much bigger render. Fully printable. Lovely space.
The Vortex Sphered — Doesn't your personal space station need a protective shell? Some kind of defense system? Well, in this case, there's a sphere, a force field of some sort, being generated by the three toruses. Interesting how the light bends things around a little bit too.
The Vortex | Firey Bars — Why not make your bars out of fire? Adds to the aesthetic. Gives it a bit more of an intimidating feel. You can always generate that force field whenever you want to as well.

"The concepts of both ‘Good’ & ‘Evil’ are merely subjective associations in relation to a conditioned reaction to pain and pleasure."

~Glen Allan

© 2026 Glen Allan